CanonSharp/CanonSharp.Combinator/Unit.cs

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namespace CanonSharp.Combinator;
/// <summary>
/// 单元类型Unit
/// </summary>
public readonly struct Unit : IComparable<Unit>, IEquatable<Unit>
{
public static Unit Instance => default;
public bool Equals(Unit other) => true;
public int CompareTo(Unit other) => 0;
public override bool Equals(object? obj) => obj is Unit;
public override int GetHashCode() => 0;
public override string ToString() => $"<{nameof(Unit)}>";
public static bool operator ==(Unit _0, Unit _1) => true;
public static bool operator !=(Unit _0, Unit _1) => false;
}