MotionCapture/Assets/Utils/UdpListener.cs

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C#
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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using Models;
public class UdpListener
{
private UdpClient _client;
private IPEndPoint _endPoint;
private bool _isReceive;
private ReceiveHandler _handlers;
/// <summary>
/// 开始监听指定的端口
/// </summary>
/// <param name="port">需要监听的端口号</param>
public void Connect(int port)
{
_endPoint = new IPEndPoint(IPAddress.Any, port);
_client = new UdpClient(_endPoint);
_isReceive = true;
_client.BeginReceive(ReceiveCallback, null);
}
/// <summary>
/// 停止监听
/// </summary>
public void DisConnect()
{
_isReceive = false;
_client.Close();
}
/// <summary>
/// 添加处理收到事件的回调
/// </summary>
/// <param name="handler"></param>
public void AddHandler(ReceiveHandler handler)
{
_handlers += handler;
}
private void ReceiveCallback(IAsyncResult result)
{
if (_isReceive)
{
var bytes = _client.EndReceive(result, ref _endPoint);
var landmarks = PoseLandmark.ArrayOf(bytes);
_handlers(landmarks);
_client.BeginReceive(ReceiveCallback, null);
}
}
}
/// <summary>
/// 处理收到数据的回调函数
/// </summary>
public delegate void ReceiveHandler(List<PoseLandmark> landmarks);