MotionCapture/Assets/Models/PoseLandmarkType.cs

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using System;
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namespace Models
{
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//名字
public readonly struct PoseLandmarkType
{
public const int Nose = 0;
public const int LeftEyeInner = 1;
public const int LeftEye = 2;
public const int LeftEyeOuter = 3;
public const int RightEyeInner = 4;
public const int RightEye = 5;
public const int RightEyeOuter = 6;
public const int LeftEar = 7;
public const int RightEar = 8;
public const int MouthLeft = 9;
public const int MouthRight = 10;
public const int LeftShoulder = 11;
public const int RightShoulder = 12;
public const int LeftElbow = 13;
public const int RightElbow = 14;
public const int LeftWrist = 15;
public const int RightWrist = 16;
public const int LeftPinky = 17;
public const int RightPinky = 18;
public const int LeftIndex = 19;
public const int RightIndex = 20;
public const int LeftThumb = 21;
public const int RightThumb = 22;
public const int LeftHip = 23;
public const int RightHip = 24;
public const int LeftKnee = 25;
public const int RightKnee = 26;
public const int LeftAnkle = 27;
public const int RightAnkle = 28;
public const int LeftHeel = 29;
public const int RightHeel = 30;
public const int LeftFootIndex = 31;
public const int RightFootIndex = 32;
public const int MaxValue = 33;
public int Value { get; }
public PoseLandmarkType(int value)
{
if (value >= MaxValue)
{
throw new ArgumentOutOfRangeException(nameof(value));
}
Value = value;
}
public override bool Equals(object obj)
{
return Value.Equals(obj);
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public override string ToString()
{
return Value.ToString();
}
}
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}