MotionCapture/Assets/Utils/PoseTransformHandlers/AverageHandler.cs

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C#
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using Models;
using UnityEngine;
using System.Collections.Concurrent;
namespace Utils.PoseTransformHandlers
{
public class AverageHandler : IPoseTransformHandler
{
public static int AverageLength = 3;
// 线程安全的队列集合
// 据文档描述甚至没有使用锁
private readonly ConcurrentQueue<PoseLandmark> _queue = new ConcurrentQueue<PoseLandmark>();
public void ReceivePoseLandmark(PoseLandmark landmark)
{
if (_queue.Count < AverageLength)
{
_queue.Enqueue(landmark);
}
else
{
if (_queue.TryDequeue(out _))
{
_queue.Enqueue(landmark);
}
}
}
public Vector3 GetResultPosition()
{
var sum = new Vector3();
foreach (var item in _queue)
{
sum += new Vector3(item.X, item.Y, item.Z);
}
return sum / AverageLength;
}
}
}