diff --git a/Assets/Models/PoseTransform.cs b/Assets/Models/PoseTransform.cs index 877e33c..318ffd6 100644 --- a/Assets/Models/PoseTransform.cs +++ b/Assets/Models/PoseTransform.cs @@ -70,6 +70,25 @@ public static void CalculateRotation(ref PoseTransform poseTransform, PoseLandma } + public static Vector3 operator +(PoseTransform a) => a.ResultPosition; + + public static Vector3 operator -(PoseTransform a) => -a.ResultPosition; + + public static Vector3 operator +(PoseTransform a, PoseTransform b) => + a.ResultPosition + b.ResultPosition; + + public static Vector3 operator -(PoseTransform a, PoseTransform b) => + a.ResultPosition - b.ResultPosition; + + public static Vector3 operator *(PoseTransform a, int b) => + a.ResultPosition * b; + + public static Vector3 operator *(int a, PoseTransform b) => + a * b.ResultPosition; + + public static Vector3 operator /(PoseTransform a, int b) => + a.ResultPosition / b; + /// /// 获得同相关捕捉点关联的骨骼 ///