From 7de82ae644b9954a017cc85b17b6c5347c37297e Mon Sep 17 00:00:00 2001 From: jackfiled Date: Wed, 22 Feb 2023 20:35:20 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E4=BA=BA=E7=89=A9=E5=9D=90=E6=A0=87?= =?UTF-8?q?=E6=97=8B=E8=BD=AC=E4=B8=BA=E6=AD=A3=E5=AF=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/MainBehaviour.cs | 13 ++-- Assets/Materials.meta | 8 ++ Assets/Materials/PlaneMaterial.mat | 80 ++++++++++++++++++++ Assets/Materials/PlaneMaterial.mat.meta | 8 ++ Assets/Scenes/BallScene.unity | 98 +++++++++++++++++++++++++ 5 files changed, 200 insertions(+), 7 deletions(-) create mode 100644 Assets/Materials.meta create mode 100644 Assets/Materials/PlaneMaterial.mat create mode 100644 Assets/Materials/PlaneMaterial.mat.meta diff --git a/Assets/MainBehaviour.cs b/Assets/MainBehaviour.cs index ac1b512..b6fc64a 100644 --- a/Assets/MainBehaviour.cs +++ b/Assets/MainBehaviour.cs @@ -1,8 +1,6 @@ using System; -using System.Collections; using System.Collections.Generic; using Models; -using Unity.VisualScripting; using UnityEngine; public class MainBehaviour : MonoBehaviour @@ -10,6 +8,7 @@ public class MainBehaviour : MonoBehaviour private readonly List _nodes = new List(); private readonly List _poseTransforms = new List(); private readonly UdpListener _listener = new UdpListener(); + private const float _scale = 0.2f; // Start is called before the first frame update @@ -31,10 +30,10 @@ private void Update() var temp = new Vector4(_poseTransforms[index].MediaPipePos.x, _poseTransforms[index].MediaPipePos.y, _poseTransforms[index].MediaPipePos.z,1); - //temp = RotateAxisZ(180) * temp; + temp = RotateAxisX(-45) * temp; //warning:乘法的顺序不能改! - _nodes[index].transform.position = new Vector3(temp.x, temp.y, temp.z) * 5; + _nodes[index].transform.position = new Vector3(-temp.x, -temp.y, -temp.z) * 5; //_nodes[index].transform.position = _poseTransforms[index].MediaPipePos * 5; } } @@ -50,17 +49,17 @@ private void CreateNodes() { var ball = GameObject.CreatePrimitive(PrimitiveType.Sphere); - ball.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); + ball.transform.localScale = new Vector3(_scale, _scale, _scale); if (i <= 10) { ball.GetComponent().material.color = Color.red;//给头部添加颜色 } - else if (i > 10 && i <= 22) + else if (i <= 22) { ball.GetComponent().material.color = Color.blue;//给手部添加颜色 } - else if (i > 12 && i <= 32) + else if (i <= 32) { ball.GetComponent().material.color = Color.green;//给脚部添加颜色 } diff --git a/Assets/Materials.meta b/Assets/Materials.meta new file mode 100644 index 0000000..c309ed8 --- /dev/null +++ b/Assets/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c2963c03969c7f6d480483b45e36590b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Materials/PlaneMaterial.mat b/Assets/Materials/PlaneMaterial.mat new file mode 100644 index 0000000..28c017d --- /dev/null +++ b/Assets/Materials/PlaneMaterial.mat @@ -0,0 +1,80 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PlaneMaterial + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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