fix: 人物坐标旋转为正对

This commit is contained in:
jackfiled 2023-02-22 20:35:20 +08:00
parent ff2ae6b25c
commit 7de82ae644
5 changed files with 200 additions and 7 deletions

View File

@ -1,8 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Models;
using Unity.VisualScripting;
using UnityEngine;
public class MainBehaviour : MonoBehaviour
@ -10,6 +8,7 @@ public class MainBehaviour : MonoBehaviour
private readonly List<GameObject> _nodes = new List<GameObject>();
private readonly List<PoseTransform> _poseTransforms = new List<PoseTransform>();
private readonly UdpListener _listener = new UdpListener();
private const float _scale = 0.2f;
// Start is called before the first frame update
@ -31,10 +30,10 @@ private void Update()
var temp = new Vector4(_poseTransforms[index].MediaPipePos.x,
_poseTransforms[index].MediaPipePos.y,
_poseTransforms[index].MediaPipePos.z,1);
//temp = RotateAxisZ(180) * temp;
temp = RotateAxisX(-45) * temp;
//warning:乘法的顺序不能改!
_nodes[index].transform.position = new Vector3(temp.x, temp.y, temp.z) * 5;
_nodes[index].transform.position = new Vector3(-temp.x, -temp.y, -temp.z) * 5;
//_nodes[index].transform.position = _poseTransforms[index].MediaPipePos * 5;
}
}
@ -50,17 +49,17 @@ private void CreateNodes()
{
var ball = GameObject.CreatePrimitive(PrimitiveType.Sphere);
ball.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
ball.transform.localScale = new Vector3(_scale, _scale, _scale);
if (i <= 10)
{
ball.GetComponent<Renderer>().material.color = Color.red;//给头部添加颜色
}
else if (i > 10 && i <= 22)
else if (i <= 22)
{
ball.GetComponent<Renderer>().material.color = Color.blue;//给手部添加颜色
}
else if (i > 12 && i <= 32)
else if (i <= 32)
{
ball.GetComponent<Renderer>().material.color = Color.green;//给脚部添加颜色
}

8
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