refact: 使用int重构了PoseLandmarkType

This commit is contained in:
jackfiled 2023-02-28 23:35:49 +08:00
parent 87831fd869
commit aaba183c48
5 changed files with 97 additions and 68 deletions

View File

@ -4,9 +4,9 @@
public class MainBehaviour : MonoBehaviour public class MainBehaviour : MonoBehaviour
{ {
private readonly GameObject[] _nodes = new GameObject[(int)PoseLandmarkType.MaxValue]; private readonly GameObject[] _nodes = new GameObject[PoseLandmarkType.MaxValue];
private readonly List<Bond> _bonds = new List<Bond>(); private readonly List<Bond> _bonds = new List<Bond>();
private readonly PoseTransform[] _poseTransforms = new PoseTransform[(int)PoseLandmarkType.MaxValue]; private readonly PoseTransform[] _poseTransforms = new PoseTransform[PoseLandmarkType.MaxValue];
private readonly UdpListener _listener = new UdpListener(); private readonly UdpListener _listener = new UdpListener();
private const float Scale = 0.2f; private const float Scale = 0.2f;
@ -25,7 +25,7 @@ private void Start()
// Update is called once per frame // Update is called once per frame
private void Update() private void Update()
{ {
for (var i = 0; i < (int)PoseLandmarkType.MaxValue; i++) for (var i = 0; i < PoseLandmarkType.MaxValue; i++)
{ {
_nodes[i].transform.position = _poseTransforms[i].AveragePos * -5; _nodes[i].transform.position = _poseTransforms[i].AveragePos * -5;
} }
@ -45,7 +45,7 @@ private void OnReceive(List<PoseLandmark> landmarks)
{ {
foreach (var landmark in landmarks) foreach (var landmark in landmarks)
{ {
PoseTransform.UpdatePosition(ref _poseTransforms[(int)landmark.Type], landmark); PoseTransform.UpdatePosition(ref _poseTransforms[landmark.Type.Value], landmark);
} }
} }
@ -71,7 +71,7 @@ private void CreateNodes()
} }
_nodes[i] = ball; _nodes[i] = ball;
_poseTransforms[i] = new PoseTransform((PoseLandmarkType)i); _poseTransforms[i] = new PoseTransform(i);
} }
} }
@ -148,12 +148,12 @@ private void CreateBonds()
// 最后手动添加身体上的两条横线 // 最后手动添加身体上的两条横线
_bonds.Add(new Bond( _bonds.Add(new Bond(
_nodes[(int)PoseLandmarkType.LeftShoulder], _nodes[PoseLandmarkType.LeftShoulder],
_nodes[(int)PoseLandmarkType.RightShoulder], _nodes[PoseLandmarkType.RightShoulder],
Scale)); Scale));
_bonds.Add(new Bond( _bonds.Add(new Bond(
_nodes[(int)PoseLandmarkType.LeftHip], _nodes[PoseLandmarkType.LeftHip],
_nodes[(int)PoseLandmarkType.RightHip], _nodes[PoseLandmarkType.RightHip],
Scale)); Scale));
} }
@ -162,15 +162,15 @@ private void CreateBonds()
/// </summary> /// </summary>
/// <param name="nodes">需要连接起来的关键点 需要按顺序设置</param> /// <param name="nodes">需要连接起来的关键点 需要按顺序设置</param>
/// <returns></returns> /// <returns></returns>
private List<Bond> GenerateBondsList(PoseLandmarkType[] nodes) private List<Bond> GenerateBondsList(int[] nodes)
{ {
var bonds = new List<Bond>(); var bonds = new List<Bond>();
for (var i = 0; i < nodes.Length - 1; i++) for (var i = 0; i < nodes.Length - 1; i++)
{ {
bonds.Add(new Bond( bonds.Add(new Bond(
_nodes[(int)nodes[i]], _nodes[nodes[i]],
_nodes[(int)nodes[i + 1]], _nodes[nodes[i + 1]],
Scale)); Scale));
} }

View File

@ -7,7 +7,7 @@ public class ModelBehaviour : MonoBehaviour
private Animator _animator; private Animator _animator;
private readonly UdpListener _listener = new UdpListener(); private readonly UdpListener _listener = new UdpListener();
private static readonly PoseTransform[] PoseTransforms = new PoseTransform[(int)PoseLandmarkType.MaxValue]; private static readonly PoseTransform[] PoseTransforms = new PoseTransform[PoseLandmarkType.MaxValue];
private void Start() private void Start()
{ {
@ -34,7 +34,7 @@ private void Update()
foreach (var parent in landmark.Parent) foreach (var parent in landmark.Parent)
{ {
parentsum += PoseTransforms[(int)parent].AveragePos; parentsum += PoseTransforms[parent.Value].AveragePos;
} }
parentsum /= landmark.Parent.Count; parentsum /= landmark.Parent.Count;
@ -69,9 +69,9 @@ private static void RigPoint(List<PoseLandmark> landmarks)
foreach (var landmark in landmarks) foreach (var landmark in landmarks)
{ {
PoseTransform.UpdatePosition(ref PoseTransforms[(int)landmark.Type], landmark); PoseTransform.UpdatePosition(ref PoseTransforms[landmark.Type.Value], landmark);
Debug.Log(PoseTransforms[(int)landmark.Type].UnityName+":"+PoseTransforms[(int)landmark.Type].AveragePos); Debug.Log(PoseTransforms[landmark.Type.Value].UnityName+":"+PoseTransforms[landmark.Type.Value].AveragePos);
} }
} }
@ -81,9 +81,9 @@ private static void RigPoint(List<PoseLandmark> landmarks)
/// </summary> /// </summary>
private void InitPoseTransformList() private void InitPoseTransformList()
{ {
for (var type = 0; type <= (int)PoseLandmarkType.RightFootIndex; type++) for (var type = 0; type <= PoseLandmarkType.RightFootIndex; type++)
{ {
var item = new PoseTransform((PoseLandmarkType)type); var item = new PoseTransform(type);
if (item.UnityName != HumanBodyBones.LastBone) if (item.UnityName != HumanBodyBones.LastBone)
{ {
@ -125,10 +125,10 @@ private void InitPoseTransformList()
/// </summary> /// </summary>
/// <param name="target">需要添加的节点</param> /// <param name="target">需要添加的节点</param>
/// <param name="parent">添加的父节点</param> /// <param name="parent">添加的父节点</param>
private void AddParentTransform(PoseLandmarkType target, PoseLandmarkType parent) private void AddParentTransform(int target, int parent)
{ {
var parents = PoseTransforms[(int)target].Parent; var parents = PoseTransforms[target].Parent;
parents.Add(PoseTransforms[(int)parent].MediaPipeName); parents.Add(PoseTransforms[parent].MediaPipeName);
} }
} }

View File

@ -47,9 +47,9 @@ public class PoseLandmark
public long TimeStamp { get; } public long TimeStamp { get; }
public PoseLandmark(PoseLandmarkType type, float x, float y, float z, float visibility, long timeStamp) public PoseLandmark(int type, float x, float y, float z, float visibility, long timeStamp)
{ {
Type = type; Type = new PoseLandmarkType(type);
X = x; X = x;
Y = y; Y = y;
Z = z; Z = z;
@ -66,7 +66,7 @@ public byte[] ToByteArray()
{ {
var result = new byte[PacketLength]; var result = new byte[PacketLength];
BitConverter.GetBytes((int)Type).CopyTo(result, 0); BitConverter.GetBytes(Type.Value).CopyTo(result, 0);
BitConverter.GetBytes(X).CopyTo(result, 4); BitConverter.GetBytes(X).CopyTo(result, 4);
BitConverter.GetBytes(Y).CopyTo(result, 8); BitConverter.GetBytes(Y).CopyTo(result, 8);
BitConverter.GetBytes(Z).CopyTo(result, 12); BitConverter.GetBytes(Z).CopyTo(result, 12);
@ -84,7 +84,7 @@ public byte[] ToByteArray()
public static PoseLandmark ValueOf(byte[] bytes) public static PoseLandmark ValueOf(byte[] bytes)
{ {
var result = new PoseLandmark( var result = new PoseLandmark(
(PoseLandmarkType)BitConverter.ToInt32(bytes, 0), BitConverter.ToInt32(bytes, 0),
BitConverter.ToSingle(bytes, 4), BitConverter.ToSingle(bytes, 4),
BitConverter.ToSingle(bytes, 8), BitConverter.ToSingle(bytes, 8),
BitConverter.ToSingle(bytes, 12), BitConverter.ToSingle(bytes, 12),
@ -106,7 +106,7 @@ public static List<PoseLandmark> ArrayOf(byte[] bytes)
for (var i = 0; i < bytes.Length; i = i + PacketLength) for (var i = 0; i < bytes.Length; i = i + PacketLength)
{ {
var landmark = new PoseLandmark((PoseLandmarkType)BitConverter.ToInt32(bytes, i), var landmark = new PoseLandmark(BitConverter.ToInt32(bytes, i),
BitConverter.ToSingle(bytes, i + 4), BitConverter.ToSingle(bytes, i + 4),
BitConverter.ToSingle(bytes, i + 8), BitConverter.ToSingle(bytes, i + 8),
BitConverter.ToSingle(bytes, i + 12), BitConverter.ToSingle(bytes, i + 12),
@ -127,7 +127,7 @@ public override bool Equals(object obj)
} }
else else
{ {
return Type == landmark.Type return Type.Value == landmark.Type.Value
&& Math.Abs(X - landmark.X) < Tolerance && Math.Abs(X - landmark.X) < Tolerance
&& Math.Abs(Y - landmark.Y) < Tolerance && Math.Abs(Y - landmark.Y) < Tolerance
&& Math.Abs(Z - landmark.Z) < Tolerance && Math.Abs(Z - landmark.Z) < Tolerance

View File

@ -1,41 +1,70 @@
using System;
namespace Models namespace Models
{ {
//名字 //名字
public enum PoseLandmarkType public struct PoseLandmarkType
{ {
Nose, public const int Nose = 0;
LeftEyeInner, public const int LeftEyeInner = 1;
LeftEye, public const int LeftEye = 2;
LeftEyeOuter, public const int LeftEyeOuter = 3;
RightEyeInner, public const int RightEyeInner = 4;
RightEye, public const int RightEye = 5;
RightEyeOuter, public const int RightEyeOuter = 6;
LeftEar, public const int LeftEar = 7;
RightEar, public const int RightEar = 8;
MouthLeft, public const int MouthLeft = 9;
MouthRight, public const int MouthRight = 10;
LeftShoulder, public const int LeftShoulder = 11;
RightShoulder, public const int RightShoulder = 12;
LeftElbow, public const int LeftElbow = 13;
RightElbow, public const int RightElbow = 14;
LeftWrist, public const int LeftWrist = 15;
RightWrist, public const int RightWrist = 16;
LeftPinky, public const int LeftPinky = 17;
RightPinky, public const int RightPinky = 18;
LeftIndex, public const int LeftIndex = 19;
RightIndex, public const int RightIndex = 20;
LeftThumb, public const int LeftThumb = 21;
RightThumb, public const int RightThumb = 22;
LeftHip, public const int LeftHip = 23;
RightHip, public const int RightHip = 24;
LeftKnee, public const int LeftKnee = 25;
RightKnee, public const int RightKnee = 26;
LeftAnkle, public const int LeftAnkle = 27;
RightAnkle, public const int RightAnkle = 28;
LeftHeel, public const int LeftHeel = 29;
RightHeel, public const int RightHeel = 30;
LeftFootIndex, public const int LeftFootIndex = 31;
RightFootIndex, public const int RightFootIndex = 32;
MaxValue public const int MaxValue = 33;
}
public int Value { get; }
public PoseLandmarkType(int value)
{
if (value >= MaxValue)
{
throw new ArgumentOutOfRangeException(nameof(value));
}
Value = value;
}
public override bool Equals(object obj)
{
return Value.Equals(obj);
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public override string ToString()
{
return Value.ToString();
}
}
} }

View File

@ -49,12 +49,12 @@ public struct PoseTransform
private readonly Queue<PoseLandmark> _landmarkQueue; private readonly Queue<PoseLandmark> _landmarkQueue;
public PoseTransform( public PoseTransform(
PoseLandmarkType type, int type,
int averageLength = 5 int averageLength = 5
) )
{ {
MediaPipeName = type; MediaPipeName = new PoseLandmarkType(type);
UnityName = GetRelatedBone(type); UnityName = GetRelatedBone(MediaPipeName);
AveragePos = new Vector3(); AveragePos = new Vector3();
Parent = new List<PoseLandmarkType>(); Parent = new List<PoseLandmarkType>();
PreviousQuaternion = new Quaternion(); PreviousQuaternion = new Quaternion();
@ -108,7 +108,7 @@ public static void CalculateRotation(ref PoseTransform poseTransform, PoseLandma
/// <returns>关联骨骼的种类</returns> /// <returns>关联骨骼的种类</returns>
private static HumanBodyBones GetRelatedBone(PoseLandmarkType type) private static HumanBodyBones GetRelatedBone(PoseLandmarkType type)
{ {
switch (type) switch (type.Value)
{ {
case PoseLandmarkType.LeftHip: case PoseLandmarkType.LeftHip:
return HumanBodyBones.LeftUpperLeg; return HumanBodyBones.LeftUpperLeg;