add ModelControler.cs and change model to humanoid type
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commit
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@ -39,7 +39,7 @@ ModelImporter:
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animationDoRetargetingWarnings: 0
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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importConstraints: 0
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animationCompression: 1
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animationCompression: 3
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animationRotationError: 0.5
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationScaleError: 0.5
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@ -106,11 +106,11 @@ ModelImporter:
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globalScale: 1
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globalScale: 1
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rootMotionBoneName: mixamorig:Hips
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rootMotionBoneName: mixamorig:Hips
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hasTranslationDoF: 0
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hasTranslationDoF: 0
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hasExtraRoot: 0
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hasExtraRoot: 1
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skeletonHasParents: 1
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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animationType: 3
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humanoidOversampling: 1
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humanoidOversampling: 1
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avatarSetup: 1
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avatarSetup: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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@ -34,8 +34,8 @@ private void Start()
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_eulerX = angles.y;
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_eulerX = angles.y;
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_eulerY = angles.x;
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_eulerY = angles.x;
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_targetPosition = target.position;
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_targetPosition = target.position;
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_cameraRotation = Quaternion.Euler(_eulerY + 60, _eulerX, 0);
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//_cameraRotation = Quaternion.Euler(_eulerY + 60, _eulerX, 0);
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_cameraRotation = Quaternion.Euler(_eulerY, _eulerX, 0);
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// 引入中间变量 提高代码效率
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// 引入中间变量 提高代码效率
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var transform1 = transform;
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var transform1 = transform;
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//设置相机姿态
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//设置相机姿态
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@ -57,7 +57,8 @@ private void Update()
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_eulerY = ClampAngle(_eulerY, YMinLimit, YMaxLimit);
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_eulerY = ClampAngle(_eulerY, YMinLimit, YMaxLimit);
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_cameraRotation = Quaternion.Euler(_eulerY + 60, _eulerX, 0);
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//_cameraRotation = Quaternion.Euler(_eulerY + 60, _eulerX, 0);
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_cameraRotation = Quaternion.Euler(_eulerY, _eulerX, 0);
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var position = _cameraRotation * new Vector3(0.0f, 0.0f, -_distance) + _targetPosition;
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var position = _cameraRotation * new Vector3(0.0f, 0.0f, -_distance) + _targetPosition;
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// 引入中间变量 提高代码效率
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// 引入中间变量 提高代码效率
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179
Assets/Models/ModelControler.cs
Normal file
179
Assets/Models/ModelControler.cs
Normal file
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@ -0,0 +1,179 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using Models;
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using UnityEngine;
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public class ModelControler : MonoBehaviour
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{
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Animator animator;
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//float deltaz = 0f;
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//Vector3 upperArm = new Vector3(0f, 0f, 0f);
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private Quaternion[] prevQ = new Quaternion[15];
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private static Quaternion[] uniRotation = new Quaternion[15]; //全局两坐标系通用四元数
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private readonly UdpListener _listener = new UdpListener();
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private static Dictionary<string,(HumanBodyBones,int)> Landmarks_Mapping= new Dictionary<string,HumanBodyBones>();
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void Start()
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{
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_listener.AddHandler(LogLandmarks);
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_listener.AddHandler(RigPoint);
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_listener.Connect(5000);
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DictProcess(); //匹配字典初始化
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// 获取动画控件
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animator = this.GetComponent<Animator>();
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GetOriginStatus(); // 获取骨骼的原始旋转角
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}
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// Update is called once per frame
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void Update()
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{
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//deltaz += 1f;
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//upperArm.z = deltaz;
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//animator.GetBoneTransform(HumanBodyBones.RightLowerArm).rotation = uniRotation * prevQ ;
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int pos=0;
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foreach(var landmark in Landmarks_Mapping.Values)
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{
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animator.GetBoneTransform(landmark).rotation = uniRotation[pos];
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pos++;
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}
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//animator.GetBoneTransform(HumanBodyBones.RightLowerArm).rotation = uniRotation[14];
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}
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private void OnDisable()
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{
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_listener.DisConnect();
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}
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private static void LogLandmarks(List<PoseLandmark> landmarks)
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{
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foreach (var landmark in landmarks)
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{
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Debug.Log(landmark.ToString());
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}
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}
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//获取传上来的数据点坐标转换成四元数的回调函数
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private static void RigPoint(List<PoseLandmark> landmarks)
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{
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int pos = 0;
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foreach (var landmark in landmarks)
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{
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if(Landmarks_Mapping.ContainsKey(landmark.Type.ToString()))
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{
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Vector3 realPosition = new Vector3(landmark.X,landmark.Y,landmark.Z);
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if(landmark.Visibility<0.8){
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//uniRotation=(0f,0f);
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}
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else
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{
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uniRotation[pos] = Quaternion.LookRotation(realPosition);
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pos++;
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}
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}
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}
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/*
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Vector3 realPosition = new Vector3(landmarks[14].X,landmarks[14].Y,landmarks[14].Z);
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if(landmarks[14].Visibility<0.8){
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//uniRotation=(0f,0f);
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}
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else{
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uniRotation[14] = Quaternion.LookRotation(realPosition);
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}
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//Debug.Log(uniRotation);
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*/
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}
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private void DictProcess()
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{
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/*下面的语句的顺序最好别调换,不然可能会发生难以预料的事情*/
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Landmarks_Mapping.Add("Nose",HumanBodyBones.Head); //0 10
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Landmarks_Mapping.Add("LeftShoulder",HumanBodyBones.LeftUpperArm); //11
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Landmarks_Mapping.Add("RightShoulder",HumanBodyBones.RightUpperArm); //12
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Landmarks_Mapping.Add("LeftElbow",HumanBodyBones.LeftLowerArm); //13
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Landmarks_Mapping.Add("RightElbow",HumanBodyBones.RightLowerArm); //14
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Landmarks_Mapping.Add("LeftWrist",HumanBodyBones.LeftHand); //15
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Landmarks_Mapping.Add("RightWrist",HumanBodyBones.RightHand); //16
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Landmarks_Mapping.Add("LeftHip",HumanBodyBones.LeftUpperLeg); //23
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Landmarks_Mapping.Add("RightHip",HumanBodyBones.RightUpperLeg); //24
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Landmarks_Mapping.Add("LeftKnee",HumanBodyBones.LeftLowerLeg); //25
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Landmarks_Mapping.Add("RightKnee",HumanBodyBones.RightLowerLeg); //26
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Landmarks_Mapping.Add("LeftAnkle",HumanBodyBones.LeftFoot); //27
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Landmarks_Mapping.Add("RightAnkle",HumanBodyBones.RightFoot); //28
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Landmarks_Mapping.Add("LeftFootIndex",HumanBodyBones.LeftToes); //31
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Landmarks_Mapping.Add("RightFootIndex",HumanBodyBones.RightToes); //32
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}
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private void GetOriginStatus()
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{
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int pos=0;
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foreach(var landmarks in Landmarks_Mapping.Values)
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{
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prevQ[pos] = animator.GetBoneTransform(landmarks).rotation;
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//Quaternion currentQ = Quaternion.Euler(upperArm.x, upperArm.y, upperArm.z);
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//animator.GetBoneTransform(HumanBodyBones.LeftUpperArm).rotation = currentQ * prevQ;
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uniRotation[pos] = prevQ[pos];
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pos++;
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}
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}
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}
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11
Assets/Models/ModelControler.cs.meta
Normal file
11
Assets/Models/ModelControler.cs.meta
Normal file
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@ -0,0 +1,11 @@
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--- !u!157 &3
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &963194225
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--- !u!1 &963194225
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GameObject:
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GameObject:
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@ -405,14 +488,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalPosition: {x: 0, y: 9.29, z: 20}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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--- !u!114 &963194229
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--- !u!114 &963194229
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -420,12 +503,12 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_GameObject: {fileID: 963194225}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9189b565e8ba9bfc3bdaa38149e3e13f, type: 3}
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m_Script: {fileID: 11500000, guid: 9189b565e8ba9bfc3bdaa38149e3e13f, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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target: {fileID: 320693310}
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target: {fileID: 437000003}
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--- !u!1 &1880773849
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -492,5 +575,5 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -7,21 +7,21 @@
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"dependencies": {
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"com.unity.services.core": "1.0.1"
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"com.unity.services.core": "1.0.1"
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},
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},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.editorcoroutines": {
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"com.unity.editorcoroutines": {
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"version": "1.0.0",
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"version": "1.0.0",
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"depth": 1,
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"depth": 1,
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"source": "registry",
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"source": "registry",
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.ext.nunit": {
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"com.unity.ext.nunit": {
|
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"version": "1.0.6",
|
"version": "1.0.6",
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"depth": 1,
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"depth": 1,
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"source": "registry",
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"source": "registry",
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.cn"
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},
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},
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"com.unity.feature.development": {
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"com.unity.feature.development": {
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"version": "1.0.1",
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"version": "1.0.1",
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|
@ -44,7 +44,7 @@
|
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"dependencies": {
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"dependencies": {
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"com.unity.ext.nunit": "1.0.6"
|
"com.unity.ext.nunit": "1.0.6"
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},
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},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
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"version": "2.0.16",
|
"version": "2.0.16",
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|
@ -53,28 +53,28 @@
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"dependencies": {
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"dependencies": {
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"com.unity.test-framework": "1.1.9"
|
"com.unity.test-framework": "1.1.9"
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},
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},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.ide.vscode": {
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"com.unity.ide.vscode": {
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"version": "1.2.5",
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"version": "1.2.5",
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"depth": 0,
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"depth": 0,
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"source": "registry",
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"source": "registry",
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.nuget.newtonsoft-json": {
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"com.unity.nuget.newtonsoft-json": {
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"version": "3.0.2",
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"version": "3.0.2",
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"depth": 2,
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"depth": 2,
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"source": "registry",
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"source": "registry",
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.performance.profile-analyzer": {
|
"com.unity.performance.profile-analyzer": {
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"version": "1.1.1",
|
"version": "1.1.1",
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"depth": 1,
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"depth": 1,
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"source": "registry",
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"source": "registry",
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.services.core": {
|
"com.unity.services.core": {
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"version": "1.6.0",
|
"version": "1.6.0",
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|
@ -85,14 +85,14 @@
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"com.unity.nuget.newtonsoft-json": "3.0.2",
|
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
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"com.unity.modules.androidjni": "1.0.0"
|
"com.unity.modules.androidjni": "1.0.0"
|
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},
|
},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.settings-manager": {
|
"com.unity.settings-manager": {
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"version": "1.0.3",
|
"version": "1.0.3",
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"depth": 2,
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"depth": 2,
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"source": "registry",
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"source": "registry",
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"dependencies": {},
|
"dependencies": {},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.test-framework": {
|
"com.unity.test-framework": {
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"version": "1.1.31",
|
"version": "1.1.31",
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|
@ -103,7 +103,7 @@
|
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"com.unity.modules.imgui": "1.0.0",
|
"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
|
"com.unity.modules.jsonserialize": "1.0.0"
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},
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},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.testtools.codecoverage": {
|
"com.unity.testtools.codecoverage": {
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"version": "1.2.2",
|
"version": "1.2.2",
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|
@ -113,7 +113,7 @@
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"com.unity.test-framework": "1.0.16",
|
"com.unity.test-framework": "1.0.16",
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"com.unity.settings-manager": "1.0.1"
|
"com.unity.settings-manager": "1.0.1"
|
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},
|
},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.textmeshpro": {
|
"com.unity.textmeshpro": {
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"version": "3.0.6",
|
"version": "3.0.6",
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|
@ -122,7 +122,7 @@
|
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"dependencies": {
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"dependencies": {
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"com.unity.ugui": "1.0.0"
|
"com.unity.ugui": "1.0.0"
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},
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},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
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"com.unity.timeline": {
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"com.unity.timeline": {
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"version": "1.6.4",
|
"version": "1.6.4",
|
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|
@ -134,7 +134,7 @@
|
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"com.unity.modules.audio": "1.0.0",
|
"com.unity.modules.audio": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0"
|
"com.unity.modules.particlesystem": "1.0.0"
|
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},
|
},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
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},
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},
|
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"com.unity.ugui": {
|
"com.unity.ugui": {
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"version": "1.0.0",
|
"version": "1.0.0",
|
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|
@ -153,7 +153,7 @@
|
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"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
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"com.unity.modules.jsonserialize": "1.0.0"
|
"com.unity.modules.jsonserialize": "1.0.0"
|
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},
|
},
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.cn"
|
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},
|
},
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"com.unity.modules.ai": {
|
"com.unity.modules.ai": {
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"version": "1.0.0",
|
"version": "1.0.0",
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|
|
|
@ -21,7 +21,7 @@ MonoBehaviour:
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m_Registries:
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m_Registries:
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- m_Id: main
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- m_Id: main
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m_Name:
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m_Name:
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m_Url: https://packages.unity.com
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m_Url: https://packages.unity.cn
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m_Scopes: []
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m_Scopes: []
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m_IsDefault: 1
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m_IsDefault: 1
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m_Capabilities: 7
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m_Capabilities: 7
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@ -31,6 +31,6 @@ MonoBehaviour:
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m_RegistryInfoDraft:
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m_RegistryInfoDraft:
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m_Modified: 0
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m_ErrorMessage:
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m_ErrorMessage:
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m_UserModificationsInstanceId: -824
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m_UserModificationsInstanceId: -846
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m_OriginalInstanceId: -826
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m_OriginalInstanceId: -848
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m_LoadAssets: 0
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m_LoadAssets: 0
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@ -1,2 +1,2 @@
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m_EditorVersion: 2021.3.16f1
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m_EditorVersion: 2021.3.16f1c1
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m_EditorVersionWithRevision: 2021.3.16f1 (4016570cf34f)
|
m_EditorVersionWithRevision: 2021.3.16f1c1 (56dbfdd6697f)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user