feature: 添加z轴压缩处理类 修复了身体前倾的问题
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@ -8,7 +8,7 @@ namespace Behaviours
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public class BoneBehaviour : MonoBehaviour
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{
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private readonly UdpListener _listener = new UdpListener();
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private PoseTransform[] _transforms = new PoseTransform[PoseLandmarkType.MaxValue];
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private readonly PoseTransform[] _transforms = new PoseTransform[PoseLandmarkType.MaxValue];
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private Animator _animator;
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@ -18,7 +18,7 @@ private void Start()
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for (var i = 0; i < PoseLandmarkType.MaxValue; i++)
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{
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_transforms[i] = new PoseTransform(i, new NormalHandler());
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_transforms[i] = new PoseTransform(i, new ZAxisHandler());
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}
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_listener.AddHandler(OnReceive);
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20
Assets/Utils/PoseTransformHandlers/ZAxisHandler.cs
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20
Assets/Utils/PoseTransformHandlers/ZAxisHandler.cs
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@ -0,0 +1,20 @@
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using Models;
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using UnityEngine;
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namespace Utils.PoseTransformHandlers
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{
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public class ZAxisHandler : IPoseTransformHandler
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{
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private Vector3 _result;
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public void ReceivePoseLandmark(PoseLandmark landmark)
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{
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_result = new Vector3(landmark.X, landmark.Y, landmark.Z * 0.5f);
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}
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public Vector3 GetResultPosition()
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{
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return _result;
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}
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}
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}
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3
Assets/Utils/PoseTransformHandlers/ZAxisHandler.cs.meta
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3
Assets/Utils/PoseTransformHandlers/ZAxisHandler.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 12369669a7fc44eaae881f89678649b1
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timeCreated: 1678024599
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