接收Udp数据
附赠3D立方体旋转一小时
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38
Assets/CubeBehaviour.cs
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38
Assets/CubeBehaviour.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using Models;
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using UnityEngine;
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public class CubeBehaviour : MonoBehaviour
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{
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public Vector3 rotateAmount = new Vector3(0, 1, 0);
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private readonly UdpListener _listener = new UdpListener();
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// Start is called before the first frame update
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private void Start()
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{
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_listener.AddHandler(LogLandmarks);
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_listener.Connect(5000);
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}
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// Update is called once per frame
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private void Update()
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{
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transform.Rotate(rotateAmount);
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}
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private void OnDisable()
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{
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_listener.DisConnect();
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}
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private static void LogLandmarks(List<PoseLandmark> landmarks)
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{
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foreach (var landmark in landmarks)
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{
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Debug.Log(landmark.ToString());
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}
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}
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}
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11
Assets/CubeBehaviour.cs.meta
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11
Assets/CubeBehaviour.cs.meta
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fileFormatVersion: 2
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guid: 11e8a976fe328b1c3bdf9f44ef9f6fa1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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63
Assets/UdpListener.cs
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63
Assets/UdpListener.cs
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using Models;
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public class UdpListener
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{
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private UdpClient _client;
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private IPEndPoint _endPoint;
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private bool _isReceive;
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private ReceiveHandler _handlers;
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/// <summary>
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/// 开始监听指定的端口
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/// </summary>
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/// <param name="port">需要监听的端口号</param>
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public void Connect(int port)
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{
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_endPoint = new IPEndPoint(IPAddress.Any, port);
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_client = new UdpClient(_endPoint);
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_isReceive = true;
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_client.BeginReceive(ReceiveCallback, null);
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}
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/// <summary>
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/// 停止监听
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/// </summary>
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public void DisConnect()
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{
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_isReceive = false;
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_client.Close();
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}
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/// <summary>
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/// 添加处理收到事件的回调
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/// </summary>
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/// <param name="handler"></param>
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public void AddHandler(ReceiveHandler handler)
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{
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_handlers += handler;
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}
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private void ReceiveCallback(IAsyncResult result)
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{
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if (_isReceive)
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{
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var bytes = _client.EndReceive(result, ref _endPoint);
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var landmarks = PoseLandmark.ArrayOf(bytes);
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_handlers(landmarks);
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_client.BeginReceive(ReceiveCallback, null);
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}
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}
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}
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/// <summary>
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/// 处理收到数据的回调函数
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/// </summary>
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public delegate void ReceiveHandler(List<PoseLandmark> landmarks);
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3
Assets/UdpListener.cs.meta
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3
Assets/UdpListener.cs.meta
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fileFormatVersion: 2
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guid: 0eea15b46d04475e8de7277ef64e39e0
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timeCreated: 1676014658
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