From e63a32b95ffc38540f657bf37a8f4f8e150fc63a Mon Sep 17 00:00:00 2001 From: jackfiled Date: Sun, 5 Mar 2023 19:55:37 +0800 Subject: [PATCH] =?UTF-8?q?feature:=20=E6=B7=BB=E5=8A=A0=E6=8E=A7=E5=88=B6?= =?UTF-8?q?=E6=A0=B9=E9=AA=A8=E9=AA=BC=E8=83=AF=E9=AA=A8=E7=9A=84=E4=BB=A3?= =?UTF-8?q?=E7=A0=81=20=E4=BD=86=E6=98=AF=E6=B5=8B=E8=AF=95=E5=8F=91?= =?UTF-8?q?=E7=94=9F=E4=B8=8D=E5=8F=AF=E7=90=86=E8=A7=A3=E7=8E=B0=E8=B1=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Behaviours.meta | 8 + Assets/Behaviours/BoneBehaviour.cs | 57 +++ Assets/Behaviours/BoneBehaviour.cs.meta | 11 + Assets/BoneAnimator.controller | 55 +++ Assets/BoneAnimator.controller.meta | 8 + Assets/Scenes/BallHumanScene.unity | 441 ++++++++++++++++++++++++ Assets/Scenes/BallHumanScene.unity.meta | 7 + 7 files changed, 587 insertions(+) create mode 100644 Assets/Behaviours.meta create mode 100644 Assets/Behaviours/BoneBehaviour.cs create mode 100644 Assets/Behaviours/BoneBehaviour.cs.meta create mode 100644 Assets/BoneAnimator.controller create mode 100644 Assets/BoneAnimator.controller.meta create mode 100644 Assets/Scenes/BallHumanScene.unity create mode 100644 Assets/Scenes/BallHumanScene.unity.meta diff --git a/Assets/Behaviours.meta b/Assets/Behaviours.meta new file mode 100644 index 0000000..6c6f839 --- /dev/null +++ b/Assets/Behaviours.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83bce6e0ab5db38aaaae7ec73b738130 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Behaviours/BoneBehaviour.cs b/Assets/Behaviours/BoneBehaviour.cs new file mode 100644 index 0000000..63d7275 --- /dev/null +++ b/Assets/Behaviours/BoneBehaviour.cs @@ -0,0 +1,57 @@ +using System.Collections.Generic; +using Models; +using UnityEngine; +using Utils.PoseTransformHandlers; + +namespace Behaviours +{ + public class BoneBehaviour : MonoBehaviour + { + private readonly UdpListener _listener = new UdpListener(); + private PoseTransform[] _transforms = new PoseTransform[PoseLandmarkType.MaxValue]; + + private Animator _animator; + + private void Start() + { + _animator = GetComponent(); + + for (var i = 0; i < PoseLandmarkType.MaxValue; i++) + { + _transforms[i] = new PoseTransform(i, new NormalHandler()); + } + + _listener.AddHandler(OnReceive); + _listener.Connect(5000); + } + + private void Update() + { + var frontLeft = Vector3.Cross( + _transforms[PoseLandmarkType.RightHip] - 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