feature: 添加StormTrigger模型
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10
.gitattributes
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## Unity ##
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## Unity ##
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*.cs diff=csharp text
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*.cs diff=csharp text
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*.shader text
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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## git-lfs ##
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## git-lfs ##
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#Image
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#Image
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*.ai filter=lfs diff=lfs merge=lfs -text
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#Audio
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#Audio
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#Video
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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#3D Object
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#3D Object
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.dds filter=lfs diff=lfs merge=lfs -text
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#ETC
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#ETC
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*.exr filter=lfs diff=lfs merge=lfs -text
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Binary file not shown.
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fileFormatVersion: 2
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guid: c5470c9a1aff50643b6a9ff0bab4297d
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serializedVersion: 21300
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internalIDToNameTable: []
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externalObjects:
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_d_assault_newera_01_body_csout
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second: {fileID: 2800000, guid: 184e0d5cf7238d74cada3529d5a73851, type: 3}
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_d_assault_newera_01_helmet_csout
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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@ -21,7 +21,7 @@ public class PoseLandmark
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/// <summary>
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/// <summary>
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/// 真实世界x坐标
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/// 真实世界x坐标
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/// 以米为单位
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/// 以米为单位
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/// 以臀部为重心
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/// 以臀部为重心 hip
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/// </summary>
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/// </summary>
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public float X { get; }
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public float X { get; }
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namespace Models
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namespace Models
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{
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{
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//名字
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public enum PoseLandmarkType
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public enum PoseLandmarkType
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{
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{
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Nose,
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Nose,
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ProjectSettings/AutoStreamingSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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