diff --git a/Assets/MainBehaviour.cs b/Assets/MainBehaviour.cs index 56668c0..ac1b512 100644 --- a/Assets/MainBehaviour.cs +++ b/Assets/MainBehaviour.cs @@ -32,7 +32,7 @@ private void Update() _poseTransforms[index].MediaPipePos.y, _poseTransforms[index].MediaPipePos.z,1); //temp = RotateAxisZ(180) * temp; - //warning:乘法的顺序不能改! + //warning:乘法的顺序不能改! _nodes[index].transform.position = new Vector3(temp.x, temp.y, temp.z) * 5; //_nodes[index].transform.position = _poseTransforms[index].MediaPipePos * 5;