From ff2ae6b25ce0c6b956a6b8903956bc0dac85c133 Mon Sep 17 00:00:00 2001 From: Ichirinko <1621543655@qq.com> Date: Wed, 22 Feb 2023 19:52:36 +0800 Subject: [PATCH] =?UTF-8?q?add:=E4=B8=89=E7=BB=B4=E6=97=8B=E8=BD=AC?= =?UTF-8?q?=E7=9A=84=E4=B8=89=E4=B8=AA=E6=96=B9=E6=B3=95=EF=BC=9B=E5=90=8C?= =?UTF-8?q?=E6=97=B6=E7=BB=99=E4=B8=8D=E5=90=8C=E9=83=A8=E4=BD=8D=E4=B8=8A?= =?UTF-8?q?=E8=89=B2=E6=96=B9=E4=BE=BF=E5=8C=BA=E5=88=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/MainBehaviour.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/MainBehaviour.cs b/Assets/MainBehaviour.cs index 56668c0..ac1b512 100644 --- a/Assets/MainBehaviour.cs +++ b/Assets/MainBehaviour.cs @@ -32,7 +32,7 @@ private void Update() _poseTransforms[index].MediaPipePos.y, _poseTransforms[index].MediaPipePos.z,1); //temp = RotateAxisZ(180) * temp; - //warning:乘法的顺序不能改! + //warning:乘法的顺序不能改! _nodes[index].transform.position = new Vector3(temp.x, temp.y, temp.z) * 5; //_nodes[index].transform.position = _poseTransforms[index].MediaPipePos * 5;