add:三维旋转的三个方法;同时给不同部位上色方便区分
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@ -32,7 +32,7 @@ private void Update()
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_poseTransforms[index].MediaPipePos.y,
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_poseTransforms[index].MediaPipePos.z,1);
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//temp = RotateAxisZ(180) * temp;
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//warning:乘法的顺序不能改!
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//warning:乘法的顺序不能改!
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_nodes[index].transform.position = new Vector3(temp.x, temp.y, temp.z) * 5;
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//_nodes[index].transform.position = _poseTransforms[index].MediaPipePos * 5;
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