using Models;
using UnityEngine;
namespace Utils
{
///
/// 坐标处理接口
///
public interface IPoseTransformHandler
{
///
/// 传入新收到的坐标点
///
///
public void ReceivePoseLandmark(PoseLandmark landmark);
///
/// 获得处理之后的坐标点
///
///
public Vector3 GetResultPosition();
}
}