using System; using System.Collections; using System.Collections.Generic; using System.Text; using Models; using UnityEngine; public class CubeBehaviour : MonoBehaviour { public Vector3 rotateAmount = new Vector3(0, 1, 0); private readonly UdpListener _listener = new UdpListener(); // Start is called before the first frame update private void Start() { _listener.AddHandler(LogLandmarks); _listener.Connect(5000); } // Update is called once per frame private void Update() { transform.Rotate(rotateAmount); } private void OnDisable() { _listener.DisConnect(); } private static void LogLandmarks(List landmarks) { foreach (var landmark in landmarks) { Debug.Log(landmark.ToString()); } } }