using System.Collections.Generic; using UnityEngine; namespace Models { public class PosTransformator { public string mediaPipeName; //动捕手机端关节点标识 public HumanBodyBones unityName; //unity内部avatar系统关节点标识 public Vector3 mediaPipePos = new Vector3(0,0,0); //动捕手机端位置数据 public List parent = new List(); //该骨骼节点的父关节点列表(因为传上来的数据没有脖子和骨盆节点) public Quaternion prevQ; //该骨骼节点的初始角度 public Quaternion currentQ; //该骨骼节点的当前角度 } }