using Models; using UnityEngine; namespace Utils.PoseTransformHandlers { public class ZAxisHandler : IPoseTransformHandler { private Vector3 _result; public void ReceivePoseLandmark(PoseLandmark landmark) { _result = new Vector3(landmark.X, landmark.Y, landmark.Z * 0.2f); _result = _result * -1; } public Vector3 GetResultPosition() { return _result; } } }