MotionCapture/Assets
jackfiled 9a09585f01 Merge branch 'master' into feature-binding
# Conflicts:
#	Assets/Behaviours/CameraBehaviour.cs
#	Assets/Scenes/SampleScene.unity
#	Packages/manifest.json
2023-03-30 21:30:08 +08:00
..
Avatars add ModelControler.cs and change model to humanoid type 2023-02-15 23:24:47 +08:00
Behaviours Merge branch 'master' into feature-binding 2023-03-30 21:30:08 +08:00
Materials fix: 人物坐标旋转为正对 2023-02-22 20:35:20 +08:00
Models feature: 基本完成绑定 2023-03-30 21:18:20 +08:00
Scenes feature: 模型绑定四肢和身体 2023-03-30 14:26:38 +08:00
Utils feature: 船新的基于过程的动作绑定 2023-03-29 22:58:07 +08:00
Avatars.meta feature: 添加StormTrigger模型 2023-02-12 16:12:02 +08:00
Behaviours.meta feature: 添加控制根骨骼胯骨的代码 2023-03-05 19:55:37 +08:00
BoneAnimator.controller feature: 添加控制根骨骼胯骨的代码 2023-03-05 19:55:37 +08:00
BoneAnimator.controller.meta feature: 添加控制根骨骼胯骨的代码 2023-03-05 19:55:37 +08:00
Materials.meta fix: 人物坐标旋转为正对 2023-02-22 20:35:20 +08:00
Models.meta 添加坐标类型枚举和坐标类 2023-02-10 15:28:47 +08:00
Scenes.meta Init Repo 2023-02-10 10:32:03 +08:00
Utils.meta 处理Unix时间戳的工具类 2023-02-10 16:16:28 +08:00