49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using UnityEngine;
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namespace Models
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{
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public class Bonds
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{
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private GameObject start;
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private GameObject end;
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private GameObject bond;
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public Bonds(GameObject start,GameObject end,float scale)
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{
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this.start = start;
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this.end = end;
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bond = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
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bond.transform.localScale = new Vector3(scale/2, scale/2, scale/2);
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}
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public void UpdateBond()
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{
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var startpos = start.transform.position;
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var endpos = end.transform.position;
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Vector3 rightPosition = (startpos + endpos) / 2;
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Vector3 rightRotation = endpos - startpos;
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float HalfLength = Vector3.Distance(startpos, endpos) / 2;
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float LThickness = 0.1f;//线的粗细
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//创建圆柱体
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//bond.gameObject.transform.parent = transform;
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bond.transform.position = rightPosition;
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bond.transform.rotation = Quaternion.FromToRotation(Vector3.up, rightRotation);
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bond.transform.localScale = new Vector3(LThickness, HalfLength, LThickness);
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//这里可以设置材质,具体自己设置
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bond.GetComponent<Renderer>().material.color = Color.cyan;
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}
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}
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} |