MotionCapture/Assets/ModelBehaviour.cs

315 lines
10 KiB
C#

using System.Collections.Generic;
using Models;
using UnityEngine;
public class ModelBehaviour : MonoBehaviour
{
private Animator _animator;
private readonly UdpListener _listener = new UdpListener();
private static readonly List<PosTransformator> _posLandmarks = new List<PosTransformator>();
private static readonly List<PoseTransform> PoseTransforms = new List<PoseTransform>();
private void Start()
{
_animator = GetComponent<Animator>(); // 获取动画控件
TransformatorInit(); //匹配初始化
InitPoseTransformList();
_listener.AddHandler(LogLandmarks);
_listener.AddHandler(RigPoint);
_listener.Connect(5000);
}
// Update is called once per frame
private void Update()
{
foreach (var landmark in _posLandmarks)
{
//animator.GetBoneTransform(landmark.unityName).rotation = landmark.currentQ;
}
}
private void OnDisable()
{
_listener.DisConnect();
}
private static void LogLandmarks(List<PoseLandmark> landmarks)
{
foreach (var landmark in landmarks)
{
Debug.Log(landmark.ToString());
}
}
//获取传上来的数据点坐标转换成四元数的回调函数
private static void RigPoint(List<PoseLandmark> landmarks)
{
foreach (var landmark in landmarks)
{
PoseTransforms[(int)landmark.Type].CalculateCurrentQuaternion(landmark);
// var temp = _posLandmarks.Find(t=>t.mediaPipeName == landmark.Type.ToString());
// var sum = new Vector3(0,0,0);
//var mediatemp = new Vector3(landmark.X, landmark.Y, landmark.Z);
//temp.mediaPipePos = new Vector3(landmark.X, landmark.Y, landmark.Z);
//temp.mediaPipePos.x = landmark.X;
//temp.mediaPipePos.y = landmark.Y;
//temp.mediaPipePos.z = landmark.Z;
//foreach (var parents in temp.parent)
//{
// if (parents != null)
// {
// sum += parents.mediaPipePos;
// }
//}
//var currentPos = sum / temp.parent.Count();
//temp.currentQ = Quaternion.Euler(temp.mediaPipePos - currentPos);
//Debug.Log("Here!!");
}
}
/// <summary>
/// 初始化骨骼变化结构体列表
/// </summary>
private void InitPoseTransformList()
{
for (var type = 0; type <= (int)PoseLandmarkType.RightFootIndex; type++)
{
var item = new PoseTransform((PoseLandmarkType)type);
if (item.UnityName != HumanBodyBones.LastBone)
{
item.PreviousQuaternion = _animator.GetBoneTransform(item.UnityName).rotation;
item.CurrentQuaternion = item.PreviousQuaternion;
}
PoseTransforms.Add(item);
}
// 在这里添加父节点
AddParentTransform(PoseLandmarkType.LeftShoulder, PoseLandmarkType.LeftHip);
AddParentTransform(PoseLandmarkType.LeftShoulder, PoseLandmarkType.RightHip);
AddParentTransform(PoseLandmarkType.RightShoulder, PoseLandmarkType.LeftHip);
AddParentTransform(PoseLandmarkType.RightShoulder, PoseLandmarkType.RightHip);
AddParentTransform(PoseLandmarkType.Nose, PoseLandmarkType.LeftShoulder);
AddParentTransform(PoseLandmarkType.Nose, PoseLandmarkType.RightShoulder);
AddParentTransform(PoseLandmarkType.LeftElbow, PoseLandmarkType.LeftShoulder);
AddParentTransform(PoseLandmarkType.RightElbow, PoseLandmarkType.RightShoulder);
AddParentTransform(PoseLandmarkType.LeftWrist, PoseLandmarkType.LeftElbow);
AddParentTransform(PoseLandmarkType.RightWrist, PoseLandmarkType.RightElbow);
AddParentTransform(PoseLandmarkType.LeftKnee, PoseLandmarkType.LeftHip);
AddParentTransform(PoseLandmarkType.RightKnee, PoseLandmarkType.RightHip);
AddParentTransform(PoseLandmarkType.LeftAnkle, PoseLandmarkType.LeftKnee);
AddParentTransform(PoseLandmarkType.RightAnkle, PoseLandmarkType.RightKnee);
AddParentTransform(PoseLandmarkType.LeftFootIndex, PoseLandmarkType.LeftAnkle);
AddParentTransform(PoseLandmarkType.RightFootIndex, PoseLandmarkType.RightAnkle);
}
/// <summary>
/// 给指定的骨骼变化结构体添加父节点
/// </summary>
/// <param name="target">需要添加的节点</param>
/// <param name="parent">添加的父节点</param>
private void AddParentTransform(PoseLandmarkType target, PoseLandmarkType parent)
{
var parents = PoseTransforms[(int)target].Parent;
parents.Add(PoseTransforms[(int)parent]);
}
private void TransformatorInit()
{
/*下面的语句的顺序最好别调换,不然可能会发生难以预料的事情*/
PosTransformator[] transformator = new PosTransformator[15];
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftHip";
temp.unityName = HumanBodyBones.LeftUpperLeg;
temp.parent.Add(null);
transformator[0] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightHip";
temp.unityName = HumanBodyBones.RightUpperLeg;
temp.parent.Add(null);
transformator[1] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftShoulder";
temp.unityName = HumanBodyBones.LeftUpperArm;
temp.parent.Add(transformator[0]);
temp.parent.Add(transformator[1]);
transformator[2] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightShoulder";
temp.unityName = HumanBodyBones.RightUpperArm;
temp.parent.Add(transformator[0]);
temp.parent.Add(transformator[1]);
transformator[3] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "Nose";
temp.unityName = HumanBodyBones.Head;
temp.parent.Add(transformator[2]);
temp.parent.Add(transformator[3]);
transformator[4] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftElbow";
temp.unityName = HumanBodyBones.LeftLowerArm;
temp.parent.Add(transformator[2]);
transformator[5] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightElbow";
temp.unityName = HumanBodyBones.RightLowerArm;
temp.parent.Add(transformator[3]);
transformator[6] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftWrist";
temp.unityName = HumanBodyBones.LeftHand;
temp.parent.Add(transformator[5]);
transformator[7] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightWrist";
temp.unityName = HumanBodyBones.RightHand;
temp.parent.Add(transformator[6]);
transformator[8] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftKnee";
temp.unityName = HumanBodyBones.LeftLowerLeg;
temp.parent.Add(transformator[0]);
transformator[9] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightKnee";
temp.unityName = HumanBodyBones.RightLowerLeg;
temp.parent.Add(transformator[1]);
transformator[10] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftAnkle";
temp.unityName = HumanBodyBones.LeftFoot;
temp.parent.Add(transformator[9]);
transformator[11] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightAnkle";
temp.unityName = HumanBodyBones.RightFoot;
temp.parent.Add(transformator[10]);
transformator[12] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "LeftFootIndex";
temp.unityName = HumanBodyBones.LeftToes;
temp.parent.Add(transformator[11]);
transformator[13] = temp;
}
{
var temp = new PosTransformator();
temp.mediaPipeName = "RightFootIndex";
temp.unityName = HumanBodyBones.RightToes;
temp.parent.Add(transformator[12]);
transformator[14] = temp;
}
//Landmarks_Mapping.Add("Nose",HumanBodyBones.Head); //0 10
//Landmarks_Mapping.Add("LeftShoulder",HumanBodyBones.LeftUpperArm); //11
//Landmarks_Mapping.Add("RightShoulder",HumanBodyBones.RightUpperArm); //12
//Landmarks_Mapping.Add("LeftElbow",HumanBodyBones.LeftLowerArm); //13
//Landmarks_Mapping.Add("RightElbow",HumanBodyBones.RightLowerArm); //14
//Landmarks_Mapping.Add("LeftWrist",HumanBodyBones.LeftHand); //15
//Landmarks_Mapping.Add("RightWrist",HumanBodyBones.RightHand); //16
//Landmarks_Mapping.Add("LeftHip",HumanBodyBones.LeftUpperLeg); //23
//Landmarks_Mapping.Add("RightHip",HumanBodyBones.RightUpperLeg); //24
//Landmarks_Mapping.Add("LeftKnee",HumanBodyBones.LeftLowerLeg); //25
//Landmarks_Mapping.Add("RightKnee",HumanBodyBones.RightLowerLeg); //26
//Landmarks_Mapping.Add("LeftAnkle",HumanBodyBones.LeftFoot); //27
//Landmarks_Mapping.Add("RightAnkle",HumanBodyBones.RightFoot); //28
//Landmarks_Mapping.Add("LeftFootIndex",HumanBodyBones.LeftToes); //31
//Landmarks_Mapping.Add("RightFootIndex",HumanBodyBones.RightToes); //32
foreach (var temp in transformator)
{
temp.prevQ = _animator.GetBoneTransform(temp.unityName).rotation; //获得初始角度
temp.currentQ = temp.prevQ;
_posLandmarks.Add(temp);
}
}
}