71 lines
1.4 KiB
Rust
71 lines
1.4 KiB
Rust
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/**
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* [104] Maximum Depth of Binary Tree
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*/
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pub struct Solution {}
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use crate::util::tree::{to_tree, TreeNode};
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// submission codes start here
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// Definition for a binary tree node.
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// #[derive(Debug, PartialEq, Eq)]
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// pub struct TreeNode {
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// pub val: i32,
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// pub left: Option<Rc<RefCell<TreeNode>>>,
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// pub right: Option<Rc<RefCell<TreeNode>>>,
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// }
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//
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// impl TreeNode {
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// #[inline]
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// pub fn new(val: i32) -> Self {
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// TreeNode {
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// val,
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// left: None,
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// right: None
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// }
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// }
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// }
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use std::cell::RefCell;
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use std::collections::VecDeque;
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use std::rc::Rc;
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impl Solution {
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pub fn max_depth(root: Option<Rc<RefCell<TreeNode>>>) -> i32 {
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let mut queue = VecDeque::new();
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let mut depth = 0;
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if let Some(node) = root {
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queue.push_back(node);
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}
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while !queue.is_empty() {
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let level = queue.len();
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depth += 1;
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for i in 0..level {
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let node = queue.pop_front().unwrap();
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if let Some(left) = &node.borrow().left {
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queue.push_back(Rc::clone(left));
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};
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if let Some(right) = &node.borrow().right {
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queue.push_back(Rc::clone(right));
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};
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}
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}
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depth
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}
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}
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// submission codes end
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_104() {}
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}
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