feat: 添加PoseTransformHandler接口 提供结欢过滤方法的功能
添加直接返回和平均过滤两种过滤方法
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23
Assets/Utils/IPoseTransformHandler.cs
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23
Assets/Utils/IPoseTransformHandler.cs
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using Models;
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using UnityEngine;
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namespace Utils
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{
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/// <summary>
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/// 坐标处理接口
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/// </summary>
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public interface IPoseTransformHandler
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{
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/// <summary>
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/// 传入新收到的坐标点
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/// </summary>
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/// <param name="landmark"></param>
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public void ReceivePoseLandmark(PoseLandmark landmark);
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/// <summary>
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/// 获得处理之后的坐标点
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/// </summary>
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/// <returns></returns>
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public Vector3 GetResultPosition();
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}
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}
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3
Assets/Utils/IPoseTransformHandler.cs.meta
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3
Assets/Utils/IPoseTransformHandler.cs.meta
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fileFormatVersion: 2
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guid: 09e98a9502f0470f827a472058068bc4
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timeCreated: 1677676325
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3
Assets/Utils/PoseTransformHandlers.meta
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3
Assets/Utils/PoseTransformHandlers.meta
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fileFormatVersion: 2
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guid: 790fe29ab090465183945d02718de6a9
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timeCreated: 1677676888
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41
Assets/Utils/PoseTransformHandlers/AverageHandler.cs
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41
Assets/Utils/PoseTransformHandlers/AverageHandler.cs
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using Models;
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using UnityEngine;
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using System.Collections.Concurrent;
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namespace Utils.PoseTransformHandlers
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{
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public class AverageHandler : IPoseTransformHandler
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{
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public static int AverageLength = 3;
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// 线程安全的队列集合
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// 据文档描述甚至没有使用锁
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private readonly ConcurrentQueue<PoseLandmark> _queue = new ConcurrentQueue<PoseLandmark>();
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public void ReceivePoseLandmark(PoseLandmark landmark)
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{
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if (_queue.Count < AverageLength)
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{
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_queue.Enqueue(landmark);
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}
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else
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{
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if (_queue.TryDequeue(out _))
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{
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_queue.Enqueue(landmark);
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}
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}
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}
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public Vector3 GetResultPosition()
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{
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var sum = new Vector3();
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foreach (var item in _queue)
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{
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sum += new Vector3(item.X, item.Y, item.Z);
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}
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return sum / AverageLength;
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}
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}
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}
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fileFormatVersion: 2
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guid: c02b0d03301d408faf81931a69679f5c
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timeCreated: 1677676898
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20
Assets/Utils/PoseTransformHandlers/NormalHandler.cs
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20
Assets/Utils/PoseTransformHandlers/NormalHandler.cs
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using Models;
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using UnityEngine;
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namespace Utils.PoseTransformHandlers
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{
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public class NormalHandler : IPoseTransformHandler
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{
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private Vector3 _result;
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public void ReceivePoseLandmark(PoseLandmark landmark)
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{
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_result = new Vector3(landmark.X, landmark.Y, landmark.Z);
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}
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public Vector3 GetResultPosition()
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{
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return _result;
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}
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}
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}
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3
Assets/Utils/PoseTransformHandlers/NormalHandler.cs.meta
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3
Assets/Utils/PoseTransformHandlers/NormalHandler.cs.meta
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fileFormatVersion: 2
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guid: 93a33f47f3654fd3b27dd18db88fcc55
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timeCreated: 1677678654
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