diff --git a/.gitignore b/.gitignore
index 7a5cd83..801ff7c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -25,6 +25,7 @@
# Visual Studio cache directory
.vs/
+.idea/
# Gradle cache directory
.gradle/
@@ -69,4 +70,4 @@ crashlytics-build.properties
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
-/[Aa]ssets/[Ss]treamingAssets/aa/*
\ No newline at end of file
+/[Aa]ssets/[Ss]treamingAssets/aa/*
diff --git a/Assets/Models.meta b/Assets/Models.meta
new file mode 100644
index 0000000..b89c2d7
--- /dev/null
+++ b/Assets/Models.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d8a6b9c135344b43a73361b00c5cccc5
+timeCreated: 1676012829
\ No newline at end of file
diff --git a/Assets/Models/PoseLandmark.cs b/Assets/Models/PoseLandmark.cs
new file mode 100644
index 0000000..27bb89b
--- /dev/null
+++ b/Assets/Models/PoseLandmark.cs
@@ -0,0 +1,160 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace Models
+{
+ public class PoseLandmark
+ {
+ private const double Tolerance = 1E-6;
+
+ ///
+ /// 单个包的长度
+ ///
+ public const int PacketLength = 28;
+
+ ///
+ /// 坐标点的种类
+ ///
+ public PoseLandmarkType Type { get; }
+
+ ///
+ /// 真实世界x坐标
+ /// 以米为单位
+ /// 以臀部为重心
+ ///
+ public float X { get; }
+
+ ///
+ /// 真实世界y坐标
+ /// 以米为单位
+ /// 以臀部为重心
+ ///
+ public float Y { get; }
+
+ ///
+ /// 真实世界z坐标
+ /// 以米为单位
+ /// 以臀部为重心
+ ///
+ public float Z { get; }
+
+ ///
+ /// 该坐标点估计的可见性
+ /// [0,1]
+ ///
+ public float Visibility { get; }
+
+ public long TimeStamp { get; }
+
+ public PoseLandmark(PoseLandmarkType type, float x, float y, float z, float visibility, long timeStamp)
+ {
+ Type = type;
+ X = x;
+ Y = y;
+ Z = z;
+ Visibility = visibility;
+ TimeStamp = timeStamp;
+ }
+
+ ///
+ /// 转换成字节数组
+ /// 便于UDP发送
+ ///
+ ///
+ public byte[] ToByteArray()
+ {
+ var result = new byte[PacketLength];
+
+ BitConverter.GetBytes((int)Type).CopyTo(result, 0);
+ BitConverter.GetBytes(X).CopyTo(result, 4);
+ BitConverter.GetBytes(Y).CopyTo(result, 8);
+ BitConverter.GetBytes(Z).CopyTo(result, 12);
+ BitConverter.GetBytes(Visibility).CopyTo(result, 16);
+ BitConverter.GetBytes(TimeStamp).CopyTo(result, 20);
+
+ return result;
+ }
+
+ ///
+ /// 解析字节数组
+ ///
+ /// 收到的字节数组
+ /// 字节数组中代表的坐标对象
+ public static PoseLandmark ValueOf(byte[] bytes)
+ {
+ var result = new PoseLandmark(
+ (PoseLandmarkType)BitConverter.ToInt32(bytes, 0),
+ BitConverter.ToSingle(bytes, 4),
+ BitConverter.ToSingle(bytes, 8),
+ BitConverter.ToSingle(bytes, 12),
+ BitConverter.ToSingle(bytes, 16),
+ BitConverter.ToInt64(bytes, 20));
+
+ return result;
+ }
+
+ ///
+ /// 解析字节数组为对象列表
+ /// 单个
+ ///
+ /// 字节数组
+ ///
+ public static List ArrayOf(byte[] bytes)
+ {
+ var result = new List();
+
+ for (var i = 0; i < bytes.Length; i = i + PacketLength)
+ {
+ var landmark = new PoseLandmark((PoseLandmarkType)BitConverter.ToInt32(bytes, i),
+ BitConverter.ToSingle(bytes, i + 4),
+ BitConverter.ToSingle(bytes, i + 8),
+ BitConverter.ToSingle(bytes, i + 12),
+ BitConverter.ToSingle(bytes, i + 16),
+ BitConverter.ToInt64(bytes, i + 20));
+
+ result.Add(landmark);
+ }
+
+ return result;
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is not PoseLandmark landmark)
+ {
+ return false;
+ }
+ else
+ {
+ return Type == landmark.Type
+ && Math.Abs(X - landmark.X) < Tolerance
+ && Math.Abs(Y - landmark.Y) < Tolerance
+ && Math.Abs(Z - landmark.Z) < Tolerance
+ && Math.Abs(Visibility - landmark.Visibility) < Tolerance
+ && TimeStamp == landmark.TimeStamp;
+ }
+ }
+
+ public override int GetHashCode()
+ {
+ var hashCode = Type.GetHashCode();
+ hashCode ^= X.GetHashCode();
+ hashCode ^= Y.GetHashCode();
+ hashCode ^= Z.GetHashCode();
+ hashCode ^= Visibility.GetHashCode();
+ hashCode ^= TimeStamp.GetHashCode();
+
+ return hashCode;
+ }
+
+ public override string ToString()
+ {
+ var builder = new StringBuilder();
+ builder.Append($"Time: {TimeStamp}, Type: {Type}:\n");
+ builder.Append($"\tX:{X}, Y:{Y}, Z:{Z}, Visibility: {Visibility}\n");
+
+ return builder.ToString();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Models/PoseLandmark.cs.meta b/Assets/Models/PoseLandmark.cs.meta
new file mode 100644
index 0000000..769ea61
--- /dev/null
+++ b/Assets/Models/PoseLandmark.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6ea8689473f646dda518f8951906180a
+timeCreated: 1676012961
\ No newline at end of file
diff --git a/Assets/Models/PoseLandmarkType.cs b/Assets/Models/PoseLandmarkType.cs
new file mode 100644
index 0000000..eae75fb
--- /dev/null
+++ b/Assets/Models/PoseLandmarkType.cs
@@ -0,0 +1,39 @@
+namespace Models
+{
+ public enum PoseLandmarkType
+ {
+ Nose,
+ LeftEyeInner,
+ LeftEye,
+ LeftEyeOuter,
+ RightEyeInner,
+ RightEye,
+ RightEyeOuter,
+ LeftEar,
+ RightEar,
+ MouthLeft,
+ MouthRight,
+ LeftShoulder,
+ RightShoulder,
+ LeftElbow,
+ RightElbow,
+ LeftWrist,
+ RightWrist,
+ LeftPinky,
+ RightPinky,
+ LeftIndex,
+ RightIndex,
+ LeftThumb,
+ RightThumb,
+ LeftHip,
+ RightHip,
+ LeftKnee,
+ RightKnee,
+ LeftAnkle,
+ RightAnkle,
+ LeftHeel,
+ RightHeel,
+ LeftFootIndex,
+ RightFootIndex
+ }
+}
\ No newline at end of file
diff --git a/Assets/Models/PoseLandmarkType.cs.meta b/Assets/Models/PoseLandmarkType.cs.meta
new file mode 100644
index 0000000..737c815
--- /dev/null
+++ b/Assets/Models/PoseLandmarkType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f24fb8e37b154f0ba361371acb94ba7c
+timeCreated: 1676012846
\ No newline at end of file
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 2221b04..101525e 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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--- !u!157 &3
LightmapSettings:
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tileSize: 256
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@@ -141,15 +255,18 @@ GameObject:
Light:
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m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 705507993}
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m_Intensity: 1
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+ m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
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@@ -159,6 +276,24 @@ Light:
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m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
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@@ -191,7 +332,8 @@ Transform:
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@@ -208,23 +350,26 @@ GameObject:
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m_Enabled: 1
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new file mode 100644
index 0000000..6f3e60f
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+ "supportsModification": true
+ },
+ "newSceneOverride": 0
+}
\ No newline at end of file