feature: 添加z轴压缩处理类 修复了身体前倾的问题
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@@ -8,7 +8,7 @@ namespace Behaviours
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public class BoneBehaviour : MonoBehaviour
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{
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private readonly UdpListener _listener = new UdpListener();
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private PoseTransform[] _transforms = new PoseTransform[PoseLandmarkType.MaxValue];
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private readonly PoseTransform[] _transforms = new PoseTransform[PoseLandmarkType.MaxValue];
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private Animator _animator;
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@@ -18,7 +18,7 @@ namespace Behaviours
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for (var i = 0; i < PoseLandmarkType.MaxValue; i++)
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{
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_transforms[i] = new PoseTransform(i, new NormalHandler());
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_transforms[i] = new PoseTransform(i, new ZAxisHandler());
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}
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_listener.AddHandler(OnReceive);
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