add: 添加球模型示意图
This commit is contained in:
		
							
								
								
									
										66
									
								
								Assets/MainBehaviour.cs
									
									
									
									
									
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								Assets/MainBehaviour.cs
									
									
									
									
									
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					using System;
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					using System.Collections;
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					using System.Collections.Generic;
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					using Models;
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					using Unity.VisualScripting;
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					using UnityEngine;
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					public class MainBehaviour : MonoBehaviour
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					{
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					    private readonly List<GameObject> _nodes = new List<GameObject>();
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					    private readonly List<PoseTransform> _poseTransforms = new List<PoseTransform>();
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					    private readonly UdpListener _listener = new UdpListener();
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					    // Start is called before the first frame update
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					    private void Start()
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					    {
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					        CreateNodes();
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					        _listener.AddHandler(OnReceive);
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					        _listener.Connect(5000);
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					    }
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					    // Update is called once per frame
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					    private void Update()
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					    {
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					        foreach (var poseTransform in _poseTransforms)
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					        {
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					            var index = (int)poseTransform.MediaPipeName;
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					            _nodes[index].transform.position = _poseTransforms[index].MediaPipePos * 5;
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					        }
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					    }
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					    private void OnDisable()
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					    {
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					        _listener.DisConnect();
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					    }
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					    private void CreateNodes()
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					    {
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					        for (var i = 0; i < 33; i++)
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					        {
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					            var ball = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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					            ball.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
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					            _nodes.Add(ball);
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					            var poseTransform = new PoseTransform((PoseLandmarkType)i);
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					            _poseTransforms.Add(poseTransform);
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					        }
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					    }
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					    private void OnReceive(List<PoseLandmark> landmarks)
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					    {
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					        foreach (var landmark in landmarks)
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					        {
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					            var poseTransform = new PoseTransform(landmark.Type)
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					            {
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					                MediaPipePos = new Vector3(landmark.X, -landmark.Y, landmark.Z)
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					            };
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					            _poseTransforms[(int)landmark.Type] = poseTransform;
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					        }
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					    }
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					}
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										11
									
								
								Assets/MainBehaviour.cs.meta
									
									
									
									
									
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								Assets/MainBehaviour.cs.meta
									
									
									
									
									
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							@@ -0,0 +1,11 @@
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@@ -56,7 +56,9 @@ namespace Models
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        /// <param name="landmark"></param>
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					        /// <param name="landmark"></param>
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        public void CalculateCurrentQuaternion(PoseLandmark landmark)
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					        public void CalculateCurrentQuaternion(PoseLandmark landmark)
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        {
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					        {
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					            MediaPipePos.x = landmark.X;
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					            MediaPipePos.y = landmark.Y;
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					            MediaPipePos.z = landmark.Z;
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        }
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					        }
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        /// <summary>
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					        /// <summary>
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										361
									
								
								Assets/Scenes/BallScene.unity
									
									
									
									
									
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										361
									
								
								Assets/Scenes/BallScene.unity
									
									
									
									
									
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										7
									
								
								Assets/Scenes/BallScene.unity.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Scenes/BallScene.unity.meta
									
									
									
									
									
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		Reference in New Issue
	
	Block a user