refactor: 重新规划了项目结构
删除了冗余的控制类
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
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m_IndirectSpecularColor: {r: 0.18029127, g: 0.22572401, b: 0.3069303, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -189,7 +189,12 @@ GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 404755305}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &404755307
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--- !u!4 &404755309 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 404755305}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &404755310
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -198,14 +203,9 @@ MonoBehaviour:
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m_GameObject: {fileID: 404755306}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a2b30b6aa6e08c4468a02e1fcabcd485, type: 3}
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m_Script: {fileID: 11500000, guid: a2b060336532a01bfb4593b385955175, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &404755309 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 404755305}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &705507993
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GameObject:
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m_ObjectHideFlags: 0
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