feature: 添加StormTrigger模型
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Assets/Avatars.meta
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Assets/Avatars.meta
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fileFormatVersion: 2
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guid: c41b9d4fbefa0ac4fb66bc9fc766dbc8
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folderAsset: yes
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Assets/Avatars/Stormtrigger.meta
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Assets/Avatars/Stormtrigger.meta
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fileFormatVersion: 2
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guid: 5bdefde12bbdac342831132c369f6f94
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Avatars/Stormtrigger/t_d_assault_newera_01_body_csout.dds
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/t_d_assault_newera_01_body_csout.dds
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fileFormatVersion: 2
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guid: 184e0d5cf7238d74cada3529d5a73851
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externalObjects: {}
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userData:
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assetBundleName:
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BIN
Assets/Avatars/Stormtrigger/t_d_assault_newera_01_helmet_csout.dds
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/t_d_assault_newera_01_helmet_csout.dds
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fileFormatVersion: 2
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guid: a5bf19dd73c202e4895c9fb07d4c2785
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IHVImageFormatImporter:
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externalObjects: {}
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 0
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wrapV: 0
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streamingMipmapsPriority: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds
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Binary file not shown.
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Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds.meta
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Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds.meta
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fileFormatVersion: 2
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guid: 4bd3df9855219d84e812ef9e90935edb
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IHVImageFormatImporter:
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externalObjects: {}
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 0
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wrapV: 0
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wrapW: 0
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isReadable: 0
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sRGBTexture: 1
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Avatars/Stormtrigger/troop.fbx
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/troop.fbx
(Stored with Git LFS)
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Binary file not shown.
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Assets/Avatars/Stormtrigger/troop.fbx.meta
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Assets/Avatars/Stormtrigger/troop.fbx.meta
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fileFormatVersion: 2
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guid: c5470c9a1aff50643b6a9ff0bab4297d
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ModelImporter:
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serializedVersion: 21300
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internalIDToNameTable: []
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externalObjects:
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- first:
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_d_assault_newera_01_body_csout
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second: {fileID: 2800000, guid: 184e0d5cf7238d74cada3529d5a73851, type: 3}
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- first:
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_d_assault_newera_01_helmet_csout
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second: {fileID: 2800000, guid: a5bf19dd73c202e4895c9fb07d4c2785, type: 3}
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- first:
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_gloves_05_csout
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second: {fileID: 2800000, guid: 4bd3df9855219d84e812ef9e90935edb, type: 3}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 1
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName: mixamorig:Hips
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -21,7 +21,7 @@ namespace Models
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/// <summary>
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/// 真实世界x坐标
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/// 以米为单位
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/// 以臀部为重心
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/// 以臀部为重心 hip
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/// </summary>
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public float X { get; }
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@@ -1,5 +1,6 @@
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namespace Models
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{
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//名字
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public enum PoseLandmarkType
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{
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Nose,
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