feature: 添加StormTrigger模型
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parent
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commit
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10
.gitattributes
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10
.gitattributes
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## Unity ##
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*.cs diff=csharp text
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*.cginc text
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*.shader text
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*.mat merge=unityyamlmerge eol=lf
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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## git-lfs ##
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#Image
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.ai filter=lfs diff=lfs merge=lfs -text
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#Audio
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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#Video
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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#3D Object
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*.FBX filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.dds filter=lfs diff=lfs merge=lfs -text
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#ETC
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*.a filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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Assets/Avatars.meta
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Assets/Avatars.meta
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Avatars/Stormtrigger.meta
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Assets/Avatars/Stormtrigger.meta
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fileFormatVersion: 2
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Assets/Avatars/Stormtrigger/t_d_assault_newera_01_body_csout.dds
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/t_d_assault_newera_01_body_csout.dds
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Binary file not shown.
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(Stored with Git LFS)
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BIN
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Binary file not shown.
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assetBundleVariant:
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BIN
Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds
(Stored with Git LFS)
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Binary file not shown.
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Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds.meta
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Assets/Avatars/Stormtrigger/t_gloves_05_csout.dds.meta
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fileFormatVersion: 2
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guid: 4bd3df9855219d84e812ef9e90935edb
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textureSettings:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Avatars/Stormtrigger/troop.fbx
(Stored with Git LFS)
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BIN
Assets/Avatars/Stormtrigger/troop.fbx
(Stored with Git LFS)
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Binary file not shown.
121
Assets/Avatars/Stormtrigger/troop.fbx.meta
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Assets/Avatars/Stormtrigger/troop.fbx.meta
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fileFormatVersion: 2
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guid: c5470c9a1aff50643b6a9ff0bab4297d
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ModelImporter:
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serializedVersion: 21300
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internalIDToNameTable: []
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externalObjects:
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- first:
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_d_assault_newera_01_body_csout
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second: {fileID: 2800000, guid: 184e0d5cf7238d74cada3529d5a73851, type: 3}
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- first:
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_d_assault_newera_01_helmet_csout
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second: {fileID: 2800000, guid: a5bf19dd73c202e4895c9fb07d4c2785, type: 3}
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type: UnityEngine:Texture2D
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assembly: UnityEngine.CoreModule
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name: t_gloves_05_csout
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second: {fileID: 2800000, guid: 4bd3df9855219d84e812ef9e90935edb, type: 3}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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optimizeGameObjects: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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extraUserProperties: []
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meshes:
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lODScreenPercentages: []
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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feetSpacing: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -21,7 +21,7 @@ public class PoseLandmark
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/// <summary>
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/// 真实世界x坐标
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/// 以米为单位
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/// 以臀部为重心
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/// 以臀部为重心 hip
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/// </summary>
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public float X { get; }
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namespace Models
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{
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//名字
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public enum PoseLandmarkType
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{
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Nose,
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21
ProjectSettings/AutoStreamingSettings.asset
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ProjectSettings/AutoStreamingSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1200 &1
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cosKey:
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projectGuid:
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bucketUuid:
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bucketName:
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badgeName:
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