auto_bus/src/mainScene.cpp

99 lines
2.6 KiB
C++

//
// Created by ricardo on 2022/6/11.
//
#include "mainScene.h"
SceneManager::SceneManager(int stop_node_number)
{
scene = new QGraphicsScene;
pixmap_items = new QGraphicsPixmapItem[stop_node_number];
stop_pos_pairs = new PosPair[stop_node_number];
rect_item = new QGraphicsRectItem;
int stop_space_length = stop_pos_pairs->GetStopSpaceLength(stop_node_number);
double stop_scale = 0.15;
QTransform stop_transform;
stop_transform.scale(stop_scale, stop_scale);
// 为站点对象设置
// 并将其添加到画图中
for(size_t i = 0; i < stop_node_number; i++)
{
pixmap_items[i].setPixmap(QPixmap(":/picture/stop.png"));
pixmap_items[i].setTransform(stop_transform);
scene->addItem(&pixmap_items[i]);
}
// 初始化站点的位置
for(size_t i = 0; i < stop_node_number; i++)
{
// 对于后面的节点执行累加
for(size_t j = i + 1; j < stop_node_number; j++)
{
stop_pos_pairs[j].AddLength(stop_space_length);
}
pixmap_items[i].setPos(stop_pos_pairs[i].pos_x, stop_pos_pairs[i].pos_y);
qDebug() << i << " " << stop_pos_pairs[i].pos_x << " " << stop_pos_pairs[i].pos_y;
}
// 画一个描边的矩形框
rect_item->setRect(0, 0, 595, 395);
scene->addItem(rect_item);
}
SceneManager::~SceneManager()
{
delete []stop_pos_pairs;
delete []pixmap_items;
delete scene;
}
PosPair::PosPair()
{
pos_x = stop_begin_x;
pos_y = stop_begin_y;
}
int PosPair::GetStopSpaceLength(int stop_number) const
{
return 2 * (stop_rail_width + stop_rail_height) / stop_number;
}
void PosPair::AddLength(int length)
{
distance += length;
if(distance > 2 * stop_rail_width + stop_rail_height)
{
// 站点在左轨道
pos_x = stop_begin_x;
pos_y = stop_begin_y + (stop_rail_width + stop_rail_height) * 2 - distance;
}
else if(distance > stop_rail_width + stop_rail_height and
distance <= 2 * stop_rail_width + stop_rail_height)
{
// 站点在下轨道
pos_y = stop_begin_y + stop_rail_height;
pos_x = stop_begin_x + 2 * stop_rail_width + stop_rail_height - distance;
}
else if(distance > stop_rail_width and
distance <= stop_rail_width + stop_rail_height)
{
// 站点在右轨道
pos_x = stop_begin_x + stop_rail_width;
pos_y = stop_begin_y + stop_rail_width + stop_rail_height - distance;
}
else
{
// 站点在上轨道
pos_y = stop_begin_y;
pos_x = stop_begin_x + distance;
}
}