MotionCapture/Assets/Utils/PoseTransformHandlers/ZAxisHandler.cs

21 lines
472 B
C#
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using Models;
using UnityEngine;
namespace Utils.PoseTransformHandlers
{
public class ZAxisHandler : IPoseTransformHandler
{
private Vector3 _result;
public void ReceivePoseLandmark(PoseLandmark landmark)
{
_result = new Vector3(landmark.X, landmark.Y, landmark.Z * 0.2f);
_result = _result * -1;
}
public Vector3 GetResultPosition()
{
return _result;
}
}
}