fix: 修复版本问题,移除错误的文件
This commit is contained in:
parent
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@ -1,179 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using Models;
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using UnityEngine;
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public class ModelControler : MonoBehaviour
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{
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Animator animator;
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//float deltaz = 0f;
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//Vector3 upperArm = new Vector3(0f, 0f, 0f);
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private Quaternion[] prevQ = new Quaternion[15];
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private static Quaternion[] uniRotation = new Quaternion[15]; //全局两坐标系通用四元数
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private readonly UdpListener _listener = new UdpListener();
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private static Dictionary<string,(HumanBodyBones,int)> Landmarks_Mapping= new Dictionary<string,HumanBodyBones>();
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void Start()
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{
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_listener.AddHandler(LogLandmarks);
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_listener.AddHandler(RigPoint);
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_listener.Connect(5000);
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DictProcess(); //匹配字典初始化
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// 获取动画控件
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animator = this.GetComponent<Animator>();
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GetOriginStatus(); // 获取骨骼的原始旋转角
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}
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// Update is called once per frame
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void Update()
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{
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//deltaz += 1f;
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//upperArm.z = deltaz;
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//animator.GetBoneTransform(HumanBodyBones.RightLowerArm).rotation = uniRotation * prevQ ;
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int pos=0;
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foreach(var landmark in Landmarks_Mapping.Values)
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{
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animator.GetBoneTransform(landmark).rotation = uniRotation[pos];
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pos++;
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}
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//animator.GetBoneTransform(HumanBodyBones.RightLowerArm).rotation = uniRotation[14];
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}
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private void OnDisable()
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{
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_listener.DisConnect();
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}
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private static void LogLandmarks(List<PoseLandmark> landmarks)
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{
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foreach (var landmark in landmarks)
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{
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Debug.Log(landmark.ToString());
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}
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}
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//获取传上来的数据点坐标转换成四元数的回调函数
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private static void RigPoint(List<PoseLandmark> landmarks)
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{
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int pos = 0;
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foreach (var landmark in landmarks)
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{
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if(Landmarks_Mapping.ContainsKey(landmark.Type.ToString()))
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{
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Vector3 realPosition = new Vector3(landmark.X,landmark.Y,landmark.Z);
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if(landmark.Visibility<0.8){
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//uniRotation=(0f,0f);
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}
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else
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{
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uniRotation[pos] = Quaternion.LookRotation(realPosition);
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pos++;
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}
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}
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}
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/*
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Vector3 realPosition = new Vector3(landmarks[14].X,landmarks[14].Y,landmarks[14].Z);
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if(landmarks[14].Visibility<0.8){
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//uniRotation=(0f,0f);
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}
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else{
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uniRotation[14] = Quaternion.LookRotation(realPosition);
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}
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//Debug.Log(uniRotation);
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*/
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}
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private void DictProcess()
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{
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/*下面的语句的顺序最好别调换,不然可能会发生难以预料的事情*/
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Landmarks_Mapping.Add("Nose",HumanBodyBones.Head); //0 10
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Landmarks_Mapping.Add("LeftShoulder",HumanBodyBones.LeftUpperArm); //11
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Landmarks_Mapping.Add("RightShoulder",HumanBodyBones.RightUpperArm); //12
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Landmarks_Mapping.Add("LeftElbow",HumanBodyBones.LeftLowerArm); //13
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Landmarks_Mapping.Add("RightElbow",HumanBodyBones.RightLowerArm); //14
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Landmarks_Mapping.Add("LeftWrist",HumanBodyBones.LeftHand); //15
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Landmarks_Mapping.Add("RightWrist",HumanBodyBones.RightHand); //16
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Landmarks_Mapping.Add("LeftHip",HumanBodyBones.LeftUpperLeg); //23
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Landmarks_Mapping.Add("RightHip",HumanBodyBones.RightUpperLeg); //24
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Landmarks_Mapping.Add("LeftKnee",HumanBodyBones.LeftLowerLeg); //25
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Landmarks_Mapping.Add("RightKnee",HumanBodyBones.RightLowerLeg); //26
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Landmarks_Mapping.Add("LeftAnkle",HumanBodyBones.LeftFoot); //27
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Landmarks_Mapping.Add("RightAnkle",HumanBodyBones.RightFoot); //28
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Landmarks_Mapping.Add("LeftFootIndex",HumanBodyBones.LeftToes); //31
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Landmarks_Mapping.Add("RightFootIndex",HumanBodyBones.RightToes); //32
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}
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private void GetOriginStatus()
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{
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int pos=0;
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foreach(var landmarks in Landmarks_Mapping.Values)
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{
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prevQ[pos] = animator.GetBoneTransform(landmarks).rotation;
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//Quaternion currentQ = Quaternion.Euler(upperArm.x, upperArm.y, upperArm.z);
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//animator.GetBoneTransform(HumanBodyBones.LeftUpperArm).rotation = currentQ * prevQ;
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uniRotation[pos] = prevQ[pos];
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pos++;
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: f3dc31402d1b12d4faa2846675feff35
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -234,11 +234,7 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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<<<<<<< Updated upstream
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--- !u!1001 &421937415
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=======
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--- !u!1001 &404755305
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>>>>>>> Stashed changes
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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@ -259,11 +255,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_LocalPosition.z
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<<<<<<< Updated upstream
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value: 5
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=======
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value: 0
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>>>>>>> Stashed changes
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_LocalRotation.w
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@ -293,59 +285,29 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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<<<<<<< Updated upstream
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- target: {fileID: -2845779275431937956, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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=======
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>>>>>>> Stashed changes
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- target: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_Name
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value: troop
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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<<<<<<< Updated upstream
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--- !u!1 &437000000 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 421937415}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &437000001
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=======
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--- !u!1 &404755306 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 404755305}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &404755307
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>>>>>>> Stashed changes
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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<<<<<<< Updated upstream
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m_GameObject: {fileID: 437000000}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f3dc31402d1b12d4faa2846675feff35, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &437000003 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 421937415}
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m_PrefabAsset: {fileID: 0}
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=======
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m_GameObject: {fileID: 404755306}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a2b30b6aa6e08c4468a02e1fcabcd485, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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>>>>>>> Stashed changes
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--- !u!1 &705507993
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GameObject:
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m_ObjectHideFlags: 0
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@ -518,11 +480,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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<<<<<<< Updated upstream
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m_LocalPosition: {x: 0, y: 9.29, z: 20}
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=======
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m_LocalPosition: {x: 0, y: 7, z: 15}
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>>>>>>> Stashed changes
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -7,34 +7,34 @@
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"dependencies": {
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"com.unity.services.core": "1.0.1"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.editorcoroutines": {
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"version": "1.0.0",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.ext.nunit": {
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"version": "1.0.6",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.feature.development": {
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"version": "1.0.1",
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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"com.unity.ide.visualstudio": "2.0.16",
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"com.unity.ide.rider": "3.0.16",
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"com.unity.ide.visualstudio": "2.0.14",
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"com.unity.ide.rider": "3.0.12",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.editorcoroutines": "1.0.0",
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"com.unity.performance.profile-analyzer": "1.1.1",
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"com.unity.test-framework": "1.1.31",
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"com.unity.testtools.codecoverage": "1.2.2"
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"com.unity.testtools.codecoverage": "1.0.1"
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}
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},
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"com.unity.ide.rider": {
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@ -44,7 +44,7 @@
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"dependencies": {
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"com.unity.ext.nunit": "1.0.6"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.visualstudio": {
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"version": "2.0.16",
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@ -53,46 +53,37 @@
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"dependencies": {
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"com.unity.test-framework": "1.1.9"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.vscode": {
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"version": "1.2.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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},
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"com.unity.nuget.newtonsoft-json": {
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"version": "3.0.2",
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"depth": 2,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.performance.profile-analyzer": {
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"version": "1.1.1",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.services.core": {
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"version": "1.6.0",
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"version": "1.0.1",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.unitywebrequest": "1.0.0",
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"com.unity.nuget.newtonsoft-json": "3.0.2",
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"com.unity.modules.androidjni": "1.0.0"
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"com.unity.modules.unitywebrequest": "1.0.0"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.settings-manager": {
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"version": "1.0.3",
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"depth": 2,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.test-framework": {
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"version": "1.1.31",
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"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.testtools.codecoverage": {
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"version": "1.2.2",
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"version": "1.0.1",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.0.16",
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"com.unity.settings-manager": "1.0.1"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.textmeshpro": {
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"version": "3.0.6",
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@ -122,7 +113,7 @@
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"dependencies": {
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"com.unity.ugui": "1.0.0"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.timeline": {
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"version": "1.6.4",
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"com.unity.modules.audio": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.ugui": {
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"version": "1.0.0",
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@ -153,7 +144,7 @@
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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},
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"url": "https://packages.unity.cn"
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"url": "https://packages.unity.com"
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},
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"com.unity.modules.ai": {
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"version": "1.0.0",
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@ -21,16 +21,15 @@ MonoBehaviour:
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m_Registries:
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- m_Id: main
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m_Name:
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m_Url: https://packages.unity.cn
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m_Url: https://packages.unity.com
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m_Scopes: []
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m_IsDefault: 1
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m_ConfigSource: 0
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m_UserSelectedRegistryName:
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m_UserAddingNewScopedRegistry: 0
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m_RegistryInfoDraft:
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m_UserModificationsInstanceId: -824
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@ -1,2 +1,2 @@
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m_EditorVersion: 2021.3.16f1c1
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m_EditorVersionWithRevision: 2021.3.16f1c1 (56dbfdd6697f)
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m_EditorVersion: 2021.2.18f1
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m_EditorVersionWithRevision: 2021.2.18f1 (0c6e675195cf)
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