rewrite ModelController.cs But may get stuck
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Assets/Models/ModelController.cs
Normal file
265
Assets/Models/ModelController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Models;
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using UnityEngine;
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public class ModelController : MonoBehaviour
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{
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Animator animator;
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private readonly UdpListener _listener = new UdpListener();
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private static List<PosTransformator> _posLandmarks = new List<PosTransformator>();
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void Start()
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{
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animator = this.GetComponent<Animator>(); // 获取动画控件
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TransformatorInit(); //匹配初始化
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_listener.AddHandler(LogLandmarks);
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_listener.AddHandler(RigPoint);
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_listener.Connect(5000);
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}
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// Update is called once per frame
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void Update()
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{
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foreach (var landmark in _posLandmarks)
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{
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//animator.GetBoneTransform(landmark.unityName).rotation = landmark.currentQ;
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}
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}
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private void OnDisable()
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{
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_listener.DisConnect();
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}
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private static void LogLandmarks(List<PoseLandmark> landmarks)
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{
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foreach (var landmark in landmarks)
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{
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Debug.Log(landmark.ToString());
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}
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}
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//获取传上来的数据点坐标转换成四元数的回调函数
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private static void RigPoint(List<PoseLandmark> landmarks)
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{
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foreach (var landmark in landmarks)
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{
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var temp = _posLandmarks.Find(t=>t.mediaPipeName == landmark.Type.ToString());
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var sum = new Vector3(0,0,0);
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//var mediatemp = new Vector3(landmark.X, landmark.Y, landmark.Z);
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//temp.mediaPipePos = new Vector3(landmark.X, landmark.Y, landmark.Z);
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temp.mediaPipePos.x = landmark.X;
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temp.mediaPipePos.y = landmark.Y;
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temp.mediaPipePos.z = landmark.Z;
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//foreach (var parents in temp.parent)
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//{
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// if (parents != null)
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// {
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// sum += parents.mediaPipePos;
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// }
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//}
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//var currentPos = sum / temp.parent.Count();
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//temp.currentQ = Quaternion.Euler(temp.mediaPipePos - currentPos);
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//Debug.Log("Here!!");
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}
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}
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private void TransformatorInit()
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{
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/*下面的语句的顺序最好别调换,不然可能会发生难以预料的事情*/
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PosTransformator[] transformator = new PosTransformator[15];
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftHip";
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temp.unityName = HumanBodyBones.LeftUpperLeg;
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temp.parent.Add(null);
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transformator[0] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightHip";
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temp.unityName = HumanBodyBones.RightUpperLeg;
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temp.parent.Add(null);
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transformator[1] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftShoulder";
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temp.unityName = HumanBodyBones.LeftUpperArm;
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temp.parent.Add(transformator[0]);
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temp.parent.Add(transformator[1]);
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transformator[2] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightShoulder";
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temp.unityName = HumanBodyBones.RightUpperArm;
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temp.parent.Add(transformator[0]);
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temp.parent.Add(transformator[1]);
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transformator[3] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "Nose";
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temp.unityName = HumanBodyBones.Head;
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temp.parent.Add(transformator[2]);
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temp.parent.Add(transformator[3]);
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transformator[4] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftElbow";
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temp.unityName = HumanBodyBones.LeftLowerArm;
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temp.parent.Add(transformator[2]);
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transformator[5] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightElbow";
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temp.unityName = HumanBodyBones.RightLowerArm;
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temp.parent.Add(transformator[3]);
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transformator[6] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftWrist";
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temp.unityName = HumanBodyBones.LeftHand;
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temp.parent.Add(transformator[5]);
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transformator[7] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightWrist";
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temp.unityName = HumanBodyBones.RightHand;
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temp.parent.Add(transformator[6]);
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transformator[8] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftKnee";
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temp.unityName = HumanBodyBones.LeftLowerLeg;
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temp.parent.Add(transformator[0]);
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transformator[9] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightKnee";
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temp.unityName = HumanBodyBones.RightLowerLeg;
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temp.parent.Add(transformator[1]);
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transformator[10] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftAnkle";
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temp.unityName = HumanBodyBones.LeftFoot;
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temp.parent.Add(transformator[9]);
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transformator[11] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightAnkle";
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temp.unityName = HumanBodyBones.RightFoot;
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temp.parent.Add(transformator[10]);
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transformator[12] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "LeftFootIndex";
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temp.unityName = HumanBodyBones.LeftToes;
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temp.parent.Add(transformator[11]);
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transformator[13] = temp;
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}
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{
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var temp = new PosTransformator();
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temp.mediaPipeName = "RightFootIndex";
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temp.unityName = HumanBodyBones.RightToes;
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temp.parent.Add(transformator[12]);
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transformator[14] = temp;
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}
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//Landmarks_Mapping.Add("Nose",HumanBodyBones.Head); //0 10
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//Landmarks_Mapping.Add("LeftShoulder",HumanBodyBones.LeftUpperArm); //11
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//Landmarks_Mapping.Add("RightShoulder",HumanBodyBones.RightUpperArm); //12
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//Landmarks_Mapping.Add("LeftElbow",HumanBodyBones.LeftLowerArm); //13
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//Landmarks_Mapping.Add("RightElbow",HumanBodyBones.RightLowerArm); //14
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//Landmarks_Mapping.Add("LeftWrist",HumanBodyBones.LeftHand); //15
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//Landmarks_Mapping.Add("RightWrist",HumanBodyBones.RightHand); //16
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//Landmarks_Mapping.Add("LeftHip",HumanBodyBones.LeftUpperLeg); //23
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//Landmarks_Mapping.Add("RightHip",HumanBodyBones.RightUpperLeg); //24
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//Landmarks_Mapping.Add("LeftKnee",HumanBodyBones.LeftLowerLeg); //25
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//Landmarks_Mapping.Add("RightKnee",HumanBodyBones.RightLowerLeg); //26
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//Landmarks_Mapping.Add("LeftAnkle",HumanBodyBones.LeftFoot); //27
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//Landmarks_Mapping.Add("RightAnkle",HumanBodyBones.RightFoot); //28
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//Landmarks_Mapping.Add("LeftFootIndex",HumanBodyBones.LeftToes); //31
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//Landmarks_Mapping.Add("RightFootIndex",HumanBodyBones.RightToes); //32
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foreach (var temp in transformator)
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{
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temp.prevQ = animator.GetBoneTransform(temp.unityName).rotation; //获得初始角度
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temp.currentQ = temp.prevQ;
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_posLandmarks.Add(temp);
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}
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}
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}
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11
Assets/Models/ModelController.cs.meta
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11
Assets/Models/ModelController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a2b30b6aa6e08c4468a02e1fcabcd485
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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26
Assets/Models/PosTransformator.cs
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26
Assets/Models/PosTransformator.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace Models
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{
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public class PosTransformator
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{
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public string mediaPipeName;
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//动捕手机端关节点标识
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public HumanBodyBones unityName;
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//unity内部avatar系统关节点标识
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public Vector3 mediaPipePos = new Vector3(0,0,0);
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//动捕手机端位置数据
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public List<PosTransformator> parent = new List<PosTransformator>();
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//该骨骼节点的父关节点列表(因为传上来的数据没有脖子和骨盆节点)
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public Quaternion prevQ;
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//该骨骼节点的初始角度
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public Quaternion currentQ;
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//该骨骼节点的当前角度
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}
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}
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11
Assets/Models/PosTransformator.cs.meta
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11
Assets/Models/PosTransformator.cs.meta
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fileFormatVersion: 2
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guid: dfbef38b30e17e44b831e51debbd5087
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -176,7 +176,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 320693305}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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@ -234,7 +234,11 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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<<<<<<< Updated upstream
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--- !u!1001 &421937415
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=======
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--- !u!1001 &404755305
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>>>>>>> Stashed changes
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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@ -255,7 +259,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_LocalPosition.z
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<<<<<<< Updated upstream
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value: 5
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=======
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value: 0
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>>>>>>> Stashed changes
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_LocalRotation.w
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@ -285,27 +293,40 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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<<<<<<< Updated upstream
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- target: {fileID: -2845779275431937956, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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=======
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>>>>>>> Stashed changes
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- target: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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propertyPath: m_Name
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value: troop
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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<<<<<<< Updated upstream
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--- !u!1 &437000000 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 421937415}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &437000001
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=======
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--- !u!1 &404755306 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 404755305}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &404755307
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>>>>>>> Stashed changes
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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<<<<<<< Updated upstream
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m_GameObject: {fileID: 437000000}
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m_Enabled: 1
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m_EditorHideFlags: 0
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@ -317,6 +338,14 @@ Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: c5470c9a1aff50643b6a9ff0bab4297d, type: 3}
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m_PrefabInstance: {fileID: 421937415}
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m_PrefabAsset: {fileID: 0}
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=======
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m_GameObject: {fileID: 404755306}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a2b30b6aa6e08c4468a02e1fcabcd485, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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>>>>>>> Stashed changes
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--- !u!1 &705507993
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GameObject:
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m_ObjectHideFlags: 0
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@ -489,7 +518,11 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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<<<<<<< Updated upstream
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m_LocalPosition: {x: 0, y: 9.29, z: 20}
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=======
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m_LocalPosition: {x: 0, y: 7, z: 15}
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>>>>>>> Stashed changes
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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