Ichirinko
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87831fd869
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fix:将父节点的类型改为PoseLandmarkType
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2023-02-28 22:59:38 +08:00 |
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2f9e21fe66
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refact: 删除了冗余的代码
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2023-02-28 12:55:21 +08:00 |
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abf97571e7
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Merge branch 'feature-ball' into dev
# Conflicts:
# Assets/ModelBehaviour.cs
# Assets/Models/PoseTransform.cs
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2023-02-28 12:29:45 +08:00 |
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1755385035
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add: 添加平均滤波算法
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2023-02-28 12:23:15 +08:00 |
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5113929728
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feature: 添加了批量新建棍子的方法
refact: 重构了Bond和VirutalSkeleton类
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2023-02-27 11:07:44 +08:00 |
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Ichirinko
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3685ecee08
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添加了旋转方法
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2023-02-25 11:19:47 +08:00 |
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d699e357db
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add: 添加球模型示意图
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2023-02-21 21:40:12 +08:00 |
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2d19970492
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refactor: 使用struct重构PoseTransform
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2023-02-20 11:34:21 +08:00 |
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baea96db48
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fix: 更新至2021.3.18f1版本 重构了项目结构
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2023-02-19 22:35:47 +08:00 |
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Ichirinko
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e6a19beb0c
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fix: 修复版本问题,移除错误的文件
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2023-02-19 21:09:46 +08:00 |
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Ichirinko
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be507d250e
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rewrite ModelController.cs But may get stuck
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2023-02-19 20:10:57 +08:00 |
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Ichirinko
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b0a695bb3b
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add ModelControler.cs and change model to humanoid type
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2023-02-15 23:24:47 +08:00 |
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fc9d401cb7
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feature: 添加StormTrigger模型
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2023-02-12 16:12:02 +08:00 |
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6cac80fe17
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添加坐标类型枚举和坐标类
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2023-02-10 15:28:47 +08:00 |
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