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@ -85,3 +85,4 @@ mod p2617_minimum_number_of_visited_cells_in_a_grid;
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mod p2549_count_distinct_numbers_on_board;
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mod p2549_count_distinct_numbers_on_board;
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mod p322_coin_change;
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mod p322_coin_change;
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mod p518_coin_change_ii;
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mod p518_coin_change_ii;
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mod p2642_design_graph_with_shortest_path_calculator;
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@ -0,0 +1,82 @@
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/**
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* [2642] Design Graph With Shortest Path Calculator
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*/
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pub struct Solution {}
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// submission codes start here
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use std::{cmp::Reverse, collections::BinaryHeap};
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struct Graph {
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graph: Vec<Vec<(usize, i32)>>,
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}
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/**
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* `&self` means the method takes an immutable reference.
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* If you need a mutable reference, change it to `&mut self` instead.
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*/
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impl Graph {
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fn new(n: i32, edges: Vec<Vec<i32>>) -> Self {
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let n = n as usize;
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let mut graph = vec![vec![]; n];
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for edge in &edges {
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let x = edge[0] as usize;
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let y = edge[1] as usize;
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graph[x].push((y, edge[2]));
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}
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Graph { graph }
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}
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fn add_edge(&mut self, edge: Vec<i32>) {
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let x = edge[0] as usize;
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let y = edge[1] as usize;
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self.graph[x].push((y, edge[2]));
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}
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fn shortest_path(&self, node1: i32, node2: i32) -> i32 {
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let (start, end) = (node1 as usize, node2 as usize);
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let mut queue = BinaryHeap::new();
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let mut distances = vec![i32::MAX; self.graph.len()];
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distances[start] = 0;
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queue.push((Reverse(0), start));
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while !queue.is_empty() {
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let (cost, now) = queue.pop().unwrap();
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if now == end {
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return cost.0;
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}
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for &(next, dis) in &self.graph[now] {
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if distances[next] > cost.0 + dis {
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distances[next] = cost.0 + dis;
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queue.push((Reverse(distances[next]), next));
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}
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}
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}
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-1
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}
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}
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/**
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* Your Graph object will be instantiated and called as such:
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* let obj = Graph::new(n, edges);
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* obj.add_edge(edge);
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* let ret_2: i32 = obj.shortest_path(node1, node2);
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*/
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// submission codes end
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_2642() {}
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}
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